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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="BryonD" data-source="post: 5524304" data-attributes="member: 957"><p>I think I agree with this.</p><p>There are absolutely burdens and expectations that come with 3E.</p><p></p><p>The thing is, those burdens bring with it a more rewarding play experience than any other system out there. If any other game system could reach the standards that 3E has set for what I want out of a game AND be more resilient, then I'm sure I'd be there.</p><p></p><p>For example, GURPS is good for the more low key stuff. </p><p></p><p>But the thing is, I don't see accidental breakage of 3E ever impacting play at the table. I've never been surprised by the system. At least, not in so long that I have any memory of it. </p><p></p><p>And I think part of that has a lot to do with what defines breaking the system. Things that can be more challenging to handle, like high level magics in general, can seem broken, but as long as they are doing what they are intended to do, then that is not broken. If the DM can't handle it the the experience *at that table* will be "broken". </p><p></p><p>Its like the guy who misses the target and declares the rifle broken. The next guy grabs the rifle and nails the bullseye, and you know it wasn't the rifle.</p><p></p><p>Yeah, 3E doesn't have a safety net. But it can do awesome when done right. And it does not require any super tier of DM. If it did then it would have not been the massive success it was, much less the massive success it continues to be. It certainly isn't as beginner friendly as 4E marketed itself as being, and apparently truly is. But unless you are a beginner, who cares?</p></blockquote><p></p>
[QUOTE="BryonD, post: 5524304, member: 957"] I think I agree with this. There are absolutely burdens and expectations that come with 3E. The thing is, those burdens bring with it a more rewarding play experience than any other system out there. If any other game system could reach the standards that 3E has set for what I want out of a game AND be more resilient, then I'm sure I'd be there. For example, GURPS is good for the more low key stuff. But the thing is, I don't see accidental breakage of 3E ever impacting play at the table. I've never been surprised by the system. At least, not in so long that I have any memory of it. And I think part of that has a lot to do with what defines breaking the system. Things that can be more challenging to handle, like high level magics in general, can seem broken, but as long as they are doing what they are intended to do, then that is not broken. If the DM can't handle it the the experience *at that table* will be "broken". Its like the guy who misses the target and declares the rifle broken. The next guy grabs the rifle and nails the bullseye, and you know it wasn't the rifle. Yeah, 3E doesn't have a safety net. But it can do awesome when done right. And it does not require any super tier of DM. If it did then it would have not been the massive success it was, much less the massive success it continues to be. It certainly isn't as beginner friendly as 4E marketed itself as being, and apparently truly is. But unless you are a beginner, who cares? [/QUOTE]
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