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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Raven Crowking" data-source="post: 5524309" data-attributes="member: 18280"><p>Not IME or IMHO. Wizards gain the benefit of a few powerful resources by not having as many good "all the time" resources. Fighters have better "all the time" resources to draw on.</p><p></p><p>In a team environment, the fighter will draw upon the wizard's fewer (but powerful) resources in order to meet his goals, just as the wizard will draw upon the fighters "all the time" resources to accomplish hers.</p><p></p><p>I will agree that 3e makes this more difficult in higher levels than, say, 1e does. For example, the fighter in 3e needs to plan ahead more to become a mover and shaker in the game world, because he must select feats that increase his temporal power (and therefore limit his personal power), i.e., Leadership, to gain what a 1e fighter gains as a class feature.</p><p></p><p>The 3e rules for item creation, the implication some gain about what sort of encounters should occur during a game day, and the increase in spells (and the increased difficulty in saving throws) also make spellcasters more powerful than they were in 1e and 2e.</p><p></p><p>But these increases were, AFAICT, a direct result of complaints that the 1e & 2e wizards were <em><strong>too weak</strong></em>. Just as the 4e changes were driven by complaints about the balance changes 3e made, and 5e will no doubt be driven by the complaints about 4e.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5524309, member: 18280"] Not IME or IMHO. Wizards gain the benefit of a few powerful resources by not having as many good "all the time" resources. Fighters have better "all the time" resources to draw on. In a team environment, the fighter will draw upon the wizard's fewer (but powerful) resources in order to meet his goals, just as the wizard will draw upon the fighters "all the time" resources to accomplish hers. I will agree that 3e makes this more difficult in higher levels than, say, 1e does. For example, the fighter in 3e needs to plan ahead more to become a mover and shaker in the game world, because he must select feats that increase his temporal power (and therefore limit his personal power), i.e., Leadership, to gain what a 1e fighter gains as a class feature. The 3e rules for item creation, the implication some gain about what sort of encounters should occur during a game day, and the increase in spells (and the increased difficulty in saving throws) also make spellcasters more powerful than they were in 1e and 2e. But these increases were, AFAICT, a direct result of complaints that the 1e & 2e wizards were [I][B]too weak[/B][/I]. Just as the 4e changes were driven by complaints about the balance changes 3e made, and 5e will no doubt be driven by the complaints about 4e. RC [/QUOTE]
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