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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="LostSoul" data-source="post: 5524458" data-attributes="member: 386"><p>Two things:</p><p></p><p>1. "In a team environment" - I highlighted this because I think there's something about that idea that I'm missing. I have a gut feeling that this is what keeps the game from becoming unbalanced... but I'm not sure how or why. ("Balance", to me, means: all players, over the course of the campaign, have regularly-occurring, meaningful choices to make.)</p><p></p><p>2. Does the wizard really have fewer resources? He can draw on scrolls and magic items of his own devising, specifically tailored to meet his goals (and add some "just in case" items). This won't be the case if the wizard has limited GP + Time (system resources the wizard needs to draw on), but a campaign with no downtime + GP seems to be a pretty specific one. </p><p></p><p>It's interesting that Time is not really a resource that the Fighter needs to draw on - not past level 2, when Wands of Cure Light Wounds become available. However, and this might tie into 1. above, Time can be seen as a party resource... This gets me thinking - when Beginning of the End said 'a rich, active environment', was he talking about limiting/putting pressure on Time as a resource?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5524458, member: 386"] Two things: 1. "In a team environment" - I highlighted this because I think there's something about that idea that I'm missing. I have a gut feeling that this is what keeps the game from becoming unbalanced... but I'm not sure how or why. ("Balance", to me, means: all players, over the course of the campaign, have regularly-occurring, meaningful choices to make.) 2. Does the wizard really have fewer resources? He can draw on scrolls and magic items of his own devising, specifically tailored to meet his goals (and add some "just in case" items). This won't be the case if the wizard has limited GP + Time (system resources the wizard needs to draw on), but a campaign with no downtime + GP seems to be a pretty specific one. It's interesting that Time is not really a resource that the Fighter needs to draw on - not past level 2, when Wands of Cure Light Wounds become available. However, and this might tie into 1. above, Time can be seen as a party resource... This gets me thinking - when Beginning of the End said 'a rich, active environment', was he talking about limiting/putting pressure on Time as a resource? [/QUOTE]
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