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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Mort" data-source="post: 5524461" data-attributes="member: 762"><p>I ran a group from 1st-21+ level and everyone had a blast the whole time (we retired the campaign and moved on but consider doing more epic stuff - though frankly I don't have the time anymore to run epic 3.5 properly). </p><p></p><p>But one reason I think everyone had no noticeable problems was because the group played so well together: the casters supplemented the non-casters, the non-casters protected the casters etc. There where no glory hounds or big egos in the bunch. This was because the group treated the game as a cooperative team game (IMO the only way it should be treated barring one shots etc.). </p><p></p><p>That's not to say that the actual power levels were anywhere near the same especially out of combat. I just can't see a valid argument that the power levels are "different but equal" as levels increase.</p><p></p><p>The reason for this is simple, while a high enough level of technology is indistinguishable from magic, the inverse is also true: by mid to high levels the wizard essentially has access to modern or even near star trek levels of tech as a class feature, while the fighter still has the same features he started with - just ramped up a bit (as access to items is equal that part balances out):</p><p></p><p>When things start (at 1st level) the mage and the fighter are close, with maybe the fighter having an edge b/c higher hitpoints, better to hit and not being dependant on a few shots per day. But as the levels increase, the fighter hits better, hits harder, has more tactical options etc.</p><p></p><p>The mage, on the other hand, gets more and more access to essentially star trek level technology:</p><p></p><p>-Need to get the party somewhere fast (really fast)? the fighter can't do it. The mage has several options from fly to teleport and others.</p><p></p><p>- Need to scout a location but the rogues not there? The fighter likely can't do it. The mage has diviniation that can, prying eyes for example is essentially a modern reconaissance drone! Or the mage can make the fighter invisible to help him out.</p><p></p><p>- Need to talk to a group encountered on the road but don't know the language? what's the figher going to do? the mage casts comprehend languages or tongues and off you go.</p><p></p><p>that's a small sample - there are many others.</p><p></p><p>All of the above btw - can be relegated to scrolls - the mage does not have to worry overmuch about memorizing the spells and wasting precious resources.</p><p></p><p>The kicker to all of the above: they take 6 seconds and no other real resources (again why I like rituals, they at least require time and money).</p><p></p><p>All of which is not saying that a well rounded group is not necessary or that a player will have not fun playing a fighter. Since the goal is a cooperative game, all the things the wizards player does can benefit the fighter and everyone shares in the exploration, butt-kicking and other campaign experiences. The fighter in turn can do things to benefit the wizard, but to say the level of resources after mid-level is remotely equal - that's a tough one to swallow.</p></blockquote><p></p>
[QUOTE="Mort, post: 5524461, member: 762"] I ran a group from 1st-21+ level and everyone had a blast the whole time (we retired the campaign and moved on but consider doing more epic stuff - though frankly I don't have the time anymore to run epic 3.5 properly). But one reason I think everyone had no noticeable problems was because the group played so well together: the casters supplemented the non-casters, the non-casters protected the casters etc. There where no glory hounds or big egos in the bunch. This was because the group treated the game as a cooperative team game (IMO the only way it should be treated barring one shots etc.). That's not to say that the actual power levels were anywhere near the same especially out of combat. I just can't see a valid argument that the power levels are "different but equal" as levels increase. The reason for this is simple, while a high enough level of technology is indistinguishable from magic, the inverse is also true: by mid to high levels the wizard essentially has access to modern or even near star trek levels of tech as a class feature, while the fighter still has the same features he started with - just ramped up a bit (as access to items is equal that part balances out): When things start (at 1st level) the mage and the fighter are close, with maybe the fighter having an edge b/c higher hitpoints, better to hit and not being dependant on a few shots per day. But as the levels increase, the fighter hits better, hits harder, has more tactical options etc. The mage, on the other hand, gets more and more access to essentially star trek level technology: -Need to get the party somewhere fast (really fast)? the fighter can't do it. The mage has several options from fly to teleport and others. - Need to scout a location but the rogues not there? The fighter likely can't do it. The mage has diviniation that can, prying eyes for example is essentially a modern reconaissance drone! Or the mage can make the fighter invisible to help him out. - Need to talk to a group encountered on the road but don't know the language? what's the figher going to do? the mage casts comprehend languages or tongues and off you go. that's a small sample - there are many others. All of the above btw - can be relegated to scrolls - the mage does not have to worry overmuch about memorizing the spells and wasting precious resources. The kicker to all of the above: they take 6 seconds and no other real resources (again why I like rituals, they at least require time and money). All of which is not saying that a well rounded group is not necessary or that a player will have not fun playing a fighter. Since the goal is a cooperative game, all the things the wizards player does can benefit the fighter and everyone shares in the exploration, butt-kicking and other campaign experiences. The fighter in turn can do things to benefit the wizard, but to say the level of resources after mid-level is remotely equal - that's a tough one to swallow. [/QUOTE]
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