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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Beginning of the End" data-source="post: 5524733" data-attributes="member: 55271"><p>It says that it's balanced around the thing it specifically tells you NOT to do?</p><p></p><p>That sounds... highly implausible. I've just skimmed through the Encounters section of the 3.5 DMG again and I'm not seeing anything to back you up on this one.</p><p></p><p>When you make ridiculous, non-factual claims like this, it makes it very difficult to discuss anything with you.</p><p></p><p></p><p></p><p>Several points:</p><p></p><p>(1) The game isn't really designed to handle player-vs-player competition. It's designed for group play with group goals. So it's not really a question of "who's better at achieving their goals"; it's about everyone having a chance to share the spotlight.</p><p></p><p>(2) Above 15th level, I would tend to agree. Back in OD&D and AD&D1, high-level fighters used to get dozens, hundred, or even thousands of followers. This was a class feature. But whereas the high-level wizard kept his high-level toys; the fighter lost his. It's why I think the game starts to show stress fractures around 12th and starts to break down around 15th.</p><p></p><p>(3) In general, the attitude from NeonChameleon seems to be, "All the fighter can do is fight!" Well... yeah. It's right there in the name of the class. If that's not what you want to be doing, then you should <em>play a different class</em>.</p><p></p><p>It's like he's got a screwdriver in his hand and he's caterwauling about how awesome nails are and how lousy the screwdriver is at pounding them.</p><p></p><p>It's obviously true for him. But what he seems to have difficulty understanding is that not everyone shares his particular, narrow tastes.</p><p></p><p></p><p></p><p>Now you're getting it.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5524733, member: 55271"] It says that it's balanced around the thing it specifically tells you NOT to do? That sounds... highly implausible. I've just skimmed through the Encounters section of the 3.5 DMG again and I'm not seeing anything to back you up on this one. When you make ridiculous, non-factual claims like this, it makes it very difficult to discuss anything with you. Several points: (1) The game isn't really designed to handle player-vs-player competition. It's designed for group play with group goals. So it's not really a question of "who's better at achieving their goals"; it's about everyone having a chance to share the spotlight. (2) Above 15th level, I would tend to agree. Back in OD&D and AD&D1, high-level fighters used to get dozens, hundred, or even thousands of followers. This was a class feature. But whereas the high-level wizard kept his high-level toys; the fighter lost his. It's why I think the game starts to show stress fractures around 12th and starts to break down around 15th. (3) In general, the attitude from NeonChameleon seems to be, "All the fighter can do is fight!" Well... yeah. It's right there in the name of the class. If that's not what you want to be doing, then you should [i]play a different class[/i]. It's like he's got a screwdriver in his hand and he's caterwauling about how awesome nails are and how lousy the screwdriver is at pounding them. It's obviously true for him. But what he seems to have difficulty understanding is that not everyone shares his particular, narrow tastes. Now you're getting it. [/QUOTE]
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