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*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Votan" data-source="post: 5525000" data-attributes="member: 18680"><p>I also think some of the balancing factors of the wizard (in terms of risk) were removed. My favorite example is teleport, all versions of which have a chance of instant death in the AD&D PHB (and contemporary systems like Rolemaster). Memorizing a spell with a (albeit small) chance of instant death makes the decision to avoid obstacles a real dilemma. Do it often enough and you'll end up dead. And even having the option (as a quick escape) eats up resources.</p><p></p><p>This makes the spell good for last minutes escapes from hopeless battles more than anything else.</p><p></p><p>By 3E, there are a lot more spell slots (due to bonus high level spells due to intelligence and , possibly specialization), routinely available low cost scrolls, wealth per level guidelines to make sure said scrolls are plentiful and a risk or damage (as opposed to instant death) or, with a higher level spell, no risk at all. </p><p></p><p>On the other hand, having a small army and a fortress (and the political contacts that come with it) would give a high level fighter some serious out of combat muscle. This was even more true in AD&D where there was no particular reason fighters would be bad at diplomacy (for example). So the fighter got to be King Arthur while the wizard was Merlin. </p><p></p><p>I think noting these changes points to a lot of my issues with 3E and power balance. I do not believe that, in 1E AD&D using the PHB, DMG, MM as sources, that there is a serious class balance issue (except possibly at very low levels where small tweaks are possible).</p></blockquote><p></p>
[QUOTE="Votan, post: 5525000, member: 18680"] I also think some of the balancing factors of the wizard (in terms of risk) were removed. My favorite example is teleport, all versions of which have a chance of instant death in the AD&D PHB (and contemporary systems like Rolemaster). Memorizing a spell with a (albeit small) chance of instant death makes the decision to avoid obstacles a real dilemma. Do it often enough and you'll end up dead. And even having the option (as a quick escape) eats up resources. This makes the spell good for last minutes escapes from hopeless battles more than anything else. By 3E, there are a lot more spell slots (due to bonus high level spells due to intelligence and , possibly specialization), routinely available low cost scrolls, wealth per level guidelines to make sure said scrolls are plentiful and a risk or damage (as opposed to instant death) or, with a higher level spell, no risk at all. On the other hand, having a small army and a fortress (and the political contacts that come with it) would give a high level fighter some serious out of combat muscle. This was even more true in AD&D where there was no particular reason fighters would be bad at diplomacy (for example). So the fighter got to be King Arthur while the wizard was Merlin. I think noting these changes points to a lot of my issues with 3E and power balance. I do not believe that, in 1E AD&D using the PHB, DMG, MM as sources, that there is a serious class balance issue (except possibly at very low levels where small tweaks are possible). [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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