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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="JamesonCourage" data-source="post: 5525376" data-attributes="member: 6668292"><p>For anybody interested in houseruling in some Fighter changes to make them better leaders (more like OD&D, it looks like), you can make the following changes. It's purely optional, of course. I use some of the following rules in my homebrewed RPG, and I'll list some uses of the Leadership skill that will work alright in a 3.X game (which means leaving out the Mass Combat stuff, as all of that is specific to my RPG, as well as the uses that apply in a party setting).</p><p></p><p></p><p>The first is the Leadership skill. When it mentions Diplomacy, it's talking about a modified version of <a href="http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html" target="_blank">Giant In the Playground Games</a> but that skill as written will work decently.</p><p></p><p></p><p></p><p>I have a Tactics skill as well, but it has 3 uses for Mass Combat and 3 uses for a party-like scenario. Leadership has 2 uses for Mass Combat, as well as 1 use for a party-like scenario.</p><p></p><p>I'd suggest just adding Leadership and Diplomacy as a class skill for Fighters (or Barbarians, or whoever you feel is appropriate). Give them class abilities at whatever levels feel right:</p><p></p><p> Level 5: If you have 8 ranks in Leadership, you gain a bonus on Will saving throws against effects that would effect your mind while in battle equal to your class level.</p><p> Level 8: If you have 11 ranks in Leadership, you gain the effects of the Leadership feat, as well as a bonus on it equal to ½ your class level.</p><p> Level 11: If you have 14 ranks in Leadership, you gain a bonus to Leadership skill checks to Rally Followers equal to ½ your class level.</p><p> Level 14: If you have 17 ranks in Leadership, you gain a bonus to Leadership skill checks to Win Over Crowds equal to ½ your class level.</p><p> Level 17: If you have 20 ranks in Leadership, when using the Rally Crowd use, your followers are considered two steps in favor of you if you are successful on your Diplomacy check, rather than one step.</p><p> Level 20: If you have 23 ranks in Leadership, when using the Win Over Crowd use, the crowd is considered two steps in favor of you if you are successful on your Diplomacy check, rather than one step.</p><p></p><p>Is this a lot for free, just by investing in one skill? It sure is. It's nothing but a narrative power boost for Fighters. In the last 3.x game I ran, I had a cleric, a sorcerer, and a fighter, and none of them seemed to constantly outshine the rest of the party (in fact, while the players loved their characters, they were jealous of how the others could do certain things they couldn't, usually about an even amount of the time).</p><p></p><p>Just throwing those two uses out there for people, if they like them. My RPG runs classless, and I don't have to worry about a lot of stuff, but if it's narrative control that people are after, then the Leadership skill might at least go one step towards fixing it. You can only give it to Fighters, and you can make it Trained Only if you felt it fit better.</p><p></p><p>Because, in the end, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5525376, member: 6668292"] For anybody interested in houseruling in some Fighter changes to make them better leaders (more like OD&D, it looks like), you can make the following changes. It's purely optional, of course. I use some of the following rules in my homebrewed RPG, and I'll list some uses of the Leadership skill that will work alright in a 3.X game (which means leaving out the Mass Combat stuff, as all of that is specific to my RPG, as well as the uses that apply in a party setting). The first is the Leadership skill. When it mentions Diplomacy, it's talking about a modified version of [url=http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html]Giant In the Playground Games[/url] but that skill as written will work decently. I have a Tactics skill as well, but it has 3 uses for Mass Combat and 3 uses for a party-like scenario. Leadership has 2 uses for Mass Combat, as well as 1 use for a party-like scenario. I'd suggest just adding Leadership and Diplomacy as a class skill for Fighters (or Barbarians, or whoever you feel is appropriate). Give them class abilities at whatever levels feel right: Level 5: If you have 8 ranks in Leadership, you gain a bonus on Will saving throws against effects that would effect your mind while in battle equal to your class level. Level 8: If you have 11 ranks in Leadership, you gain the effects of the Leadership feat, as well as a bonus on it equal to ½ your class level. Level 11: If you have 14 ranks in Leadership, you gain a bonus to Leadership skill checks to Rally Followers equal to ½ your class level. Level 14: If you have 17 ranks in Leadership, you gain a bonus to Leadership skill checks to Win Over Crowds equal to ½ your class level. Level 17: If you have 20 ranks in Leadership, when using the Rally Crowd use, your followers are considered two steps in favor of you if you are successful on your Diplomacy check, rather than one step. Level 20: If you have 23 ranks in Leadership, when using the Win Over Crowd use, the crowd is considered two steps in favor of you if you are successful on your Diplomacy check, rather than one step. Is this a lot for free, just by investing in one skill? It sure is. It's nothing but a narrative power boost for Fighters. In the last 3.x game I ran, I had a cleric, a sorcerer, and a fighter, and none of them seemed to constantly outshine the rest of the party (in fact, while the players loved their characters, they were jealous of how the others could do certain things they couldn't, usually about an even amount of the time). Just throwing those two uses out there for people, if they like them. My RPG runs classless, and I don't have to worry about a lot of stuff, but if it's narrative control that people are after, then the Leadership skill might at least go one step towards fixing it. You can only give it to Fighters, and you can make it Trained Only if you felt it fit better. Because, in the end, play what you like :) [/QUOTE]
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