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General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Hussar" data-source="post: 5525598" data-attributes="member: 22779"><p>Wait... what? They crystalized roles for characters back in 1998 in preparation for a game that wouldn't begin development for a decade?</p><p></p><p></p><p></p><p>I'm a bit foggy, but, did fighters gain followers in 2e? I did a bit of checking and I know the name level stuff disappeared in 2e. But, I cannot recall if there were follower rules in 2e.</p><p></p><p>The problem was IMO, that the shift from dungeon crawling to economics was too large for most groups. And, there were some serious gaps in the mechanics for exactly how you were supposed to mechanically model running a kingdom or fief.</p><p></p><p>The rules had fifteen different ways for killing a goblin but were very sparse on the ground on things like taxation and crop growing - basic stuff you really need to know if you actually want to play Run the Fief. </p><p></p><p></p><p></p><p></p><p>With respect to the social skills conundrum, I got around it by using feats I found in Swashbuckling Adventures. Basically, they were talent feats where you could take a feat such as "Commander" that would add several skills to your class skill list....Diplomacy, Sense Motive, etc. You wouldn't have any ranks...it's just that from the point you took the feat, it was now a class skill.</p><p></p><p>Simple and elegant. You want a fighter who's a leader of men? Take the feat, and now you can start putting skill points into your new class skills on a 1 for 1 basis, and you max would be char lvl +3, instead of char lvl +3/2.</p><p></p><p>Banshee</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Hussar, post: 5525598, member: 22779"] Wait... what? They crystalized roles for characters back in 1998 in preparation for a game that wouldn't begin development for a decade? I'm a bit foggy, but, did fighters gain followers in 2e? I did a bit of checking and I know the name level stuff disappeared in 2e. But, I cannot recall if there were follower rules in 2e. The problem was IMO, that the shift from dungeon crawling to economics was too large for most groups. And, there were some serious gaps in the mechanics for exactly how you were supposed to mechanically model running a kingdom or fief. The rules had fifteen different ways for killing a goblin but were very sparse on the ground on things like taxation and crop growing - basic stuff you really need to know if you actually want to play Run the Fief. With respect to the social skills conundrum, I got around it by using feats I found in Swashbuckling Adventures. Basically, they were talent feats where you could take a feat such as "Commander" that would add several skills to your class skill list....Diplomacy, Sense Motive, etc. You wouldn't have any ranks...it's just that from the point you took the feat, it was now a class skill. Simple and elegant. You want a fighter who's a leader of men? Take the feat, and now you can start putting skill points into your new class skills on a 1 for 1 basis, and you max would be char lvl +3, instead of char lvl +3/2. Banshee[/QUOTE] [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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