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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Mort" data-source="post: 5526645" data-attributes="member: 762"><p>Not familiar with this one [edit: apparantly I should be - love Robert E. Howard, well now I know my next set of stories to read!]</p><p></p><p></p><p></p><p>The fighting abilities maybe. But not the sense motive or the tracking abilities and the religious knowledge - the fighter would never have enough skill points to keep up. A spell-less ranger is a much closer fit.</p><p></p><p></p><p></p><p>Skald (Bard)/barbarian is a closer fit. You could do it with a fighter - but again you'd be missing out on the skill points (Fafhrd does a lot of rogue things that would be very difficult to model with the fighters 2 skill points even with a high int).</p><p></p><p>In the above cases both could be better modelled with a fighter by the simple expediant of giving the fighter a few more skill points and some more class skills (then again in my game I abolished class skills entirely and gave each player an extra "signature skill" to boot- and it only seemed to add to players enjoyment of the game).</p></blockquote><p></p>
[QUOTE="Mort, post: 5526645, member: 762"] Not familiar with this one [edit: apparantly I should be - love Robert E. Howard, well now I know my next set of stories to read!] The fighting abilities maybe. But not the sense motive or the tracking abilities and the religious knowledge - the fighter would never have enough skill points to keep up. A spell-less ranger is a much closer fit. Skald (Bard)/barbarian is a closer fit. You could do it with a fighter - but again you'd be missing out on the skill points (Fafhrd does a lot of rogue things that would be very difficult to model with the fighters 2 skill points even with a high int). In the above cases both could be better modelled with a fighter by the simple expediant of giving the fighter a few more skill points and some more class skills (then again in my game I abolished class skills entirely and gave each player an extra "signature skill" to boot- and it only seemed to add to players enjoyment of the game). [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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