Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5526888" data-attributes="member: 87792"><p>Most people are probably never going to be great DMs. But that's no reason to throw caltrops in the way of some that might be. Or to give the DMs arbitrary problems just because they've always been so.</p><p> </p><p></p><p> </p><p>I'd rather play just about any system with a quality DM than a better system with a mediocre DM. (There are exceptions - mediocre Dread or Wushu beats a good DM trying to run FATAL but you need to be of that sort of order). However different DMs find different parts of games problems. And a system that supports them rather than hinders and causes masses of prep time will help bring good things out of DMs.</p><p> </p><p></p><p> </p><p>If the system compensates properly to the point that the players don't see the difference, then how isn't it? To take an example I'll never be more than a passable horror DM. Horror isn't my thing. But if I put down the GURPS rules and use Dread instead, I can run a very good horror game.</p><p> </p><p>And apparently you want there to be only two types of people. Great DMs and no DMs. But like most other skills, DMing takes practice, and has barriers for entry. It's much easier to become a competent DM in 4e than 3.X - and this means that many more people will give it a go. (Which has the side effect of helping weed out the poor but bull headed DMs who do it because no one else wants to). In all my current games, more than half of each table DMs. And thus has the opportunity to become good or even great. And I've yet to see two DMs with exactly the same range of skills. Would otherwise talented DMs not DM with a higher barrier to entry? I think so.</p><p> </p><p>Edit:</p><p> </p><p>Caesar might be a fighter/aristocrat (I'd question that - aristos can fight pretty well and I don't think Caesar was often on the front lines), but in that case it's the aristocrat part that provides any mechanical generalship in 3.X. That means that levels in fighter are actively holding him back.</p><p></p><p>Of course a house-rule to fix the fighter to make a military commander would be a line of commanding and leadership feats that also counted as fighter feats. And that stacked effectively.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5526888, member: 87792"] Most people are probably never going to be great DMs. But that's no reason to throw caltrops in the way of some that might be. Or to give the DMs arbitrary problems just because they've always been so. I'd rather play just about any system with a quality DM than a better system with a mediocre DM. (There are exceptions - mediocre Dread or Wushu beats a good DM trying to run FATAL but you need to be of that sort of order). However different DMs find different parts of games problems. And a system that supports them rather than hinders and causes masses of prep time will help bring good things out of DMs. If the system compensates properly to the point that the players don't see the difference, then how isn't it? To take an example I'll never be more than a passable horror DM. Horror isn't my thing. But if I put down the GURPS rules and use Dread instead, I can run a very good horror game. And apparently you want there to be only two types of people. Great DMs and no DMs. But like most other skills, DMing takes practice, and has barriers for entry. It's much easier to become a competent DM in 4e than 3.X - and this means that many more people will give it a go. (Which has the side effect of helping weed out the poor but bull headed DMs who do it because no one else wants to). In all my current games, more than half of each table DMs. And thus has the opportunity to become good or even great. And I've yet to see two DMs with exactly the same range of skills. Would otherwise talented DMs not DM with a higher barrier to entry? I think so. Edit: Caesar might be a fighter/aristocrat (I'd question that - aristos can fight pretty well and I don't think Caesar was often on the front lines), but in that case it's the aristocrat part that provides any mechanical generalship in 3.X. That means that levels in fighter are actively holding him back. Of course a house-rule to fix the fighter to make a military commander would be a line of commanding and leadership feats that also counted as fighter feats. And that stacked effectively. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top