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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Neonchameleon" data-source="post: 5531763" data-attributes="member: 87792"><p>And again I can't think of a game where people get to be masters at all thigns short of exalted. I've already demonstrated that you need to be a level <em>18</em> wizard or fighter if your starting dex is 10 to match a competent first level thief at stealth. That isn't mastery, nor is being a good dozen points lower on a d20 roll for things you'd expect to be facing.</p><p></p><p>It does not take mastery of bluff to bluff the villiage idiot. Or to bluff the hick from the sticks.</p><p></p><p></p><p></p><p>It really, really doesn't.</p><p></p><p></p><p></p><p>Who said he had to be even the best map reader on his ship? That's why he had a navigator. He just needs to know something about mapreading. (Although I'd rank that little something under the Profession skill).</p><p></p><p></p><p></p><p>Intimidate +4? *snicker*</p><p></p><p></p><p></p><p>12 hit points? *snort*</p><p></p><p></p><p></p><p>Diplomacy +2?!? Bluff +0!</p><p></p><p></p><p></p><p>He really needs those social skills. Which he sucks at.</p><p></p><p></p><p></p><p>Which means he needed a damn good diplomacy skill to get them to not stab him in the back - after all they were all armed.</p><p></p><p>Honestly, the descriptions of teach to me aren't saying fighter. They are saying Barbarian/Rogue who was raging when he was brought down. That's because the fighter might be good at combat. <em>But so is everyone else</em>. </p><p></p><p>And honestly? Unless you want heavy armour for some reason (as Blackbeard emphatically does not) the fighter is no match for the barbarian at low levels; rage, uncanny dodge, and fast movement are all worth at least a feat each. And the barbarian gets more hit points and more skills per level (even after buying off illiteracy). Part of the problem we're discussing is that wizards (and other primary spellcasters) are insanely fast casting. Another part is that fighters suck. Without heavy armour, barbarians are tougher, fitter, stronger, and generally better at beating people to a pulp. And have more hit points. The very things the fighter is meant to be good at.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5531763, member: 87792"] And again I can't think of a game where people get to be masters at all thigns short of exalted. I've already demonstrated that you need to be a level [I]18[/I] wizard or fighter if your starting dex is 10 to match a competent first level thief at stealth. That isn't mastery, nor is being a good dozen points lower on a d20 roll for things you'd expect to be facing. It does not take mastery of bluff to bluff the villiage idiot. Or to bluff the hick from the sticks. It really, really doesn't. Who said he had to be even the best map reader on his ship? That's why he had a navigator. He just needs to know something about mapreading. (Although I'd rank that little something under the Profession skill). Intimidate +4? *snicker* 12 hit points? *snort* Diplomacy +2?!? Bluff +0! He really needs those social skills. Which he sucks at. Which means he needed a damn good diplomacy skill to get them to not stab him in the back - after all they were all armed. Honestly, the descriptions of teach to me aren't saying fighter. They are saying Barbarian/Rogue who was raging when he was brought down. That's because the fighter might be good at combat. [I]But so is everyone else[/I]. And honestly? Unless you want heavy armour for some reason (as Blackbeard emphatically does not) the fighter is no match for the barbarian at low levels; rage, uncanny dodge, and fast movement are all worth at least a feat each. And the barbarian gets more hit points and more skills per level (even after buying off illiteracy). Part of the problem we're discussing is that wizards (and other primary spellcasters) are insanely fast casting. Another part is that fighters suck. Without heavy armour, barbarians are tougher, fitter, stronger, and generally better at beating people to a pulp. And have more hit points. The very things the fighter is meant to be good at. [/QUOTE]
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