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*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Hussar" data-source="post: 5532157" data-attributes="member: 22779"><p>You do realize that pirate captains were elected democratically don't you? That kidnapping crew was something that the Royal Navy did, not typically pirates. Most pirates were entirely free to come and go. That's why they were pirates.</p><p></p><p></p><p></p><p>Again, would you sail with a captain that CANNOT read a map? Not, kinda sorta can read a map, but, has absolutely no idea how to read a naval chart that shows all sorts of dangers like sandbars and shallows. And knows things about tides and currents and whatnot?</p><p></p><p>Map reading is a basic skill of ANY naval captain of the period. You would never dream of having a captain that is incapable of reading a map.</p><p></p><p></p><p></p><p>I'm really not sure where you're going with this RC. Kn Geography is a trained skill. Without at least one rank in it, you cannot do it at all. Again, reading a map on a ship is a basic skill requirement for the captain. I certainly don't want to sail with some guy that cannot figure out a naval chart.</p><p></p><p>As far as sense motive, again, basic skill for a PIRATE captain. Considering there is no price list for stolen goods, how does the captain know if he's getting screwed over or not? Again, I don't want to sail with a captain that has no idea if 3gp per bale of cotton is a good price or not.</p><p></p><p>And I really don't want to sail with a pirate captain that is so naive that he would entrust the details to someone else.</p><p></p><p>But, at the end of the day, we're quibbling here. Even BryonD, who never agrees with me, agrees that this is a piss poor example of a pirate. The why isn't quite so important I suppose.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5532157, member: 22779"] You do realize that pirate captains were elected democratically don't you? That kidnapping crew was something that the Royal Navy did, not typically pirates. Most pirates were entirely free to come and go. That's why they were pirates. Again, would you sail with a captain that CANNOT read a map? Not, kinda sorta can read a map, but, has absolutely no idea how to read a naval chart that shows all sorts of dangers like sandbars and shallows. And knows things about tides and currents and whatnot? Map reading is a basic skill of ANY naval captain of the period. You would never dream of having a captain that is incapable of reading a map. I'm really not sure where you're going with this RC. Kn Geography is a trained skill. Without at least one rank in it, you cannot do it at all. Again, reading a map on a ship is a basic skill requirement for the captain. I certainly don't want to sail with some guy that cannot figure out a naval chart. As far as sense motive, again, basic skill for a PIRATE captain. Considering there is no price list for stolen goods, how does the captain know if he's getting screwed over or not? Again, I don't want to sail with a captain that has no idea if 3gp per bale of cotton is a good price or not. And I really don't want to sail with a pirate captain that is so naive that he would entrust the details to someone else. But, at the end of the day, we're quibbling here. Even BryonD, who never agrees with me, agrees that this is a piss poor example of a pirate. The why isn't quite so important I suppose. [/QUOTE]
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