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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Hussar" data-source="post: 5532456" data-attributes="member: 22779"><p>Thus, my point. The casters make a better Blackbeard than the class that SHOULD be a better Blackbeard. That's backward.</p><p></p><p>No, it really, really doesn't work easily with skill points. He can, at best, gain ONE rank in any cross class skill PER LEVEL. That's it. That's all he can do. Those ranks that you gave him at 1st level? Those are going to be virtually identical by 10th level. Just how high of a level should Blackbeard be? Even by 20th level, at best, he's got 10 more cross class skills. </p><p></p><p>Oh, sorry, 20, because you gave him an Int bonus. Let's see, we're spreading this across Profession Sailor, Knowledge Geography, Diplomacy, Sense Motive, and Balance. That's +4 to each of these skills by the time he's TENTH level.</p><p></p><p>Ooh, a +4 Sense Motive in your captain. Yeah, you're not going to get fleeced at every port. +4 Kn Geography (presuming we don't need the Survival checks) means he gets lost about 40% of the time. Or, put it another way, any time his navigator fails a check, he's not going to be able to help at all. At least with a +6 balance check, he's only falling overboard about half the time in rough weather as opposed to almost all the time.</p><p></p><p>Yeah, that's one famous pirate captain all right.</p><p></p><p></p><p></p><p>Problem is, firstly, the Captain is expected to navigate, this is a basic skill of a captain, and, second, as a pirate, it's not like he's got a lot of choices in crew. </p><p></p><p>Sure, he doesn't have to be the best. But, there is a difference between being the best at it and being able to do it AT ALL.</p><p></p><p>Or, put it another way, why on earth would I vote to make Blackbeard my captain when the navigator can do everything Blackbeard can do, PLUS he can navigate?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5532456, member: 22779"] Thus, my point. The casters make a better Blackbeard than the class that SHOULD be a better Blackbeard. That's backward. No, it really, really doesn't work easily with skill points. He can, at best, gain ONE rank in any cross class skill PER LEVEL. That's it. That's all he can do. Those ranks that you gave him at 1st level? Those are going to be virtually identical by 10th level. Just how high of a level should Blackbeard be? Even by 20th level, at best, he's got 10 more cross class skills. Oh, sorry, 20, because you gave him an Int bonus. Let's see, we're spreading this across Profession Sailor, Knowledge Geography, Diplomacy, Sense Motive, and Balance. That's +4 to each of these skills by the time he's TENTH level. Ooh, a +4 Sense Motive in your captain. Yeah, you're not going to get fleeced at every port. +4 Kn Geography (presuming we don't need the Survival checks) means he gets lost about 40% of the time. Or, put it another way, any time his navigator fails a check, he's not going to be able to help at all. At least with a +6 balance check, he's only falling overboard about half the time in rough weather as opposed to almost all the time. Yeah, that's one famous pirate captain all right. Problem is, firstly, the Captain is expected to navigate, this is a basic skill of a captain, and, second, as a pirate, it's not like he's got a lot of choices in crew. Sure, he doesn't have to be the best. But, there is a difference between being the best at it and being able to do it AT ALL. Or, put it another way, why on earth would I vote to make Blackbeard my captain when the navigator can do everything Blackbeard can do, PLUS he can navigate? [/QUOTE]
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