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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Neonchameleon" data-source="post: 5532853" data-attributes="member: 87792"><p>Care to justify that? Teach wasn't on the list of great pirates. Or great warriors. Yes, he was big and imposing. But level 9 is pretty massive.</p><p> </p><p></p><p> </p><p>I'll buy that.</p><p> </p><p></p><p> </p><p>Skill Focus (twice), Negotiator, Alertness. As a L9 fighter you get five bonus feats. And you've just spent four (!) on boosting your skills. The only one of these that isn't forced on you by choosing a class that doesn't fit and forces you to bend over backwards is your Intimidate. Assume you want to keep the massive intimidate. That means you've gained two feats (weapon focus/spec) from your class and poured three feats into shoring up the problems of picking a very bad class for the job - for an effective 22 skill points at cross class rates. Sounds like a lot? A level 9 Barbarian would have 24 more skill points (never mind that one of the skills you want, Listen, isn't cross class for Barbarians). 2 more skill points makes the Barbarian literate. And in exchange for weapon focus and specialisation you gain: 10 Hit points (+18 when raging), Improved Uncanny Dodge, Fast Movement, DR 1, and three rages/day. All round better for the guy who takes a lot of killing than your version especially as your excuse for picking fighter is the BAB and hit points. In short despite your bending over backwards, the barbarian makes a better version of your version of Teach than the fighter.</p><p> </p><p>And why is this? It's because the fighter isn't a general big burly guy who's good at beating things up. That would be the barbarian. The fighter is the monomaniac weapons specialist who eats with his sword and sleeps with his sword and is dedicated to tricks with his weapons to the exclusion of all else. This is a 3.X issue rather than a D&D issue. (The lack of plot power for non casters is a general issue and one that's been noticed for apparently longer than I've been alive).</p><p> </p><p>And for the record, Pawsplay is right. Knowledge (Geography) isn't the mapreading skill. It's the skill to not need to read a map. Regrettably, apparently Stormwrack changed this and Paizo kept it on as quoted by Fifth Element. So if you're using the full 3.X rules, Hussar is right.</p><p> </p><p>Also for the record, I don't feel disempowered by not always being able to spam my best moves. I do feel disempowered by being baseline incompetent. 1e did not have this problem.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5532853, member: 87792"] Care to justify that? Teach wasn't on the list of great pirates. Or great warriors. Yes, he was big and imposing. But level 9 is pretty massive. I'll buy that. Skill Focus (twice), Negotiator, Alertness. As a L9 fighter you get five bonus feats. And you've just spent four (!) on boosting your skills. The only one of these that isn't forced on you by choosing a class that doesn't fit and forces you to bend over backwards is your Intimidate. Assume you want to keep the massive intimidate. That means you've gained two feats (weapon focus/spec) from your class and poured three feats into shoring up the problems of picking a very bad class for the job - for an effective 22 skill points at cross class rates. Sounds like a lot? A level 9 Barbarian would have 24 more skill points (never mind that one of the skills you want, Listen, isn't cross class for Barbarians). 2 more skill points makes the Barbarian literate. And in exchange for weapon focus and specialisation you gain: 10 Hit points (+18 when raging), Improved Uncanny Dodge, Fast Movement, DR 1, and three rages/day. All round better for the guy who takes a lot of killing than your version especially as your excuse for picking fighter is the BAB and hit points. In short despite your bending over backwards, the barbarian makes a better version of your version of Teach than the fighter. And why is this? It's because the fighter isn't a general big burly guy who's good at beating things up. That would be the barbarian. The fighter is the monomaniac weapons specialist who eats with his sword and sleeps with his sword and is dedicated to tricks with his weapons to the exclusion of all else. This is a 3.X issue rather than a D&D issue. (The lack of plot power for non casters is a general issue and one that's been noticed for apparently longer than I've been alive). And for the record, Pawsplay is right. Knowledge (Geography) isn't the mapreading skill. It's the skill to not need to read a map. Regrettably, apparently Stormwrack changed this and Paizo kept it on as quoted by Fifth Element. So if you're using the full 3.X rules, Hussar is right. Also for the record, I don't feel disempowered by not always being able to spam my best moves. I do feel disempowered by being baseline incompetent. 1e did not have this problem. [/QUOTE]
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