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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Raven Crowking" data-source="post: 5532916" data-attributes="member: 18280"><p>Okay, a couple of things:</p><p></p><p>(1) Absurd real-world levels: I'm with you there. 3e suffers from a clear "average man" standard from which to compare characters, which leaves us in the problem we now face -- if you cannot determine what the average (competent) man is, how do you begin to decide where extraordinary starts?</p><p></p><p>(2) Stormwrack tells you what skills most captains have, and what ranks they have in them. AFAICT, Stormwrack does not say, "variations on these guidelines = BAD CAPTAIN!"</p><p></p><p>(3) Stormwrack specifies that fighters are among the common classes from which ship's captains come.</p><p></p><p>(4) Since we have leapt out of the Core Rules anyway, alternate ideas of what is required can be found in Experts, Seascape, and Everyone Else. If you want to make the case that (some of) the official supplemental rules cause problems that (some of) the 3pp supplements do not, then I will agree with you. Like it or not, though, 3e is (much!) bigger than WotC-3e, and the prospective DM has a plethora of options to choose from.</p><p></p><p>EDIT:</p><p></p><p>Oh, yeah (5) I'll also be happy to agree that there are problems with the class design of 3e. I certainly think that my own ruleset does a better job with fighters! But, even so, that doesn't mean that you cannot create a fighter that represents a historical, literary, or folkloric fighting man in 3e. Just that RCFG is better! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5532916, member: 18280"] Okay, a couple of things: (1) Absurd real-world levels: I'm with you there. 3e suffers from a clear "average man" standard from which to compare characters, which leaves us in the problem we now face -- if you cannot determine what the average (competent) man is, how do you begin to decide where extraordinary starts? (2) Stormwrack tells you what skills most captains have, and what ranks they have in them. AFAICT, Stormwrack does not say, "variations on these guidelines = BAD CAPTAIN!" (3) Stormwrack specifies that fighters are among the common classes from which ship's captains come. (4) Since we have leapt out of the Core Rules anyway, alternate ideas of what is required can be found in Experts, Seascape, and Everyone Else. If you want to make the case that (some of) the official supplemental rules cause problems that (some of) the 3pp supplements do not, then I will agree with you. Like it or not, though, 3e is (much!) bigger than WotC-3e, and the prospective DM has a plethora of options to choose from. EDIT: Oh, yeah (5) I'll also be happy to agree that there are problems with the class design of 3e. I certainly think that my own ruleset does a better job with fighters! But, even so, that doesn't mean that you cannot create a fighter that represents a historical, literary, or folkloric fighting man in 3e. Just that RCFG is better! :lol: RC [/QUOTE]
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