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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="pawsplay" data-source="post: 5532943" data-attributes="member: 15538"><p>Ah, but this is one of those rare occasions when we can benchmark a historical figure's hit points. With Con 16, he would have about 81 hit points. Five pistols shots at 2d6 and twenty saber cuts at 1d6+1 averages about 125 hit points, so if anything, I've lowballed him. Plus, level 9 is when he can take Leadership. </p><p></p><p> </p><p></p><p></p><p>None of them are forced. I'm simply building to concept. A rogue or barbarian would simply have five less feats. This is simply a compromise between combat and skills to eak out some specific skill bonuses. In the end, he's still a fighter.</p><p></p><p></p><p></p><p>Barbarian is not a bad second choice. In fact, in <em>Unorthodox Barbarians</em> I wrote up a Corsair variant barbarian. However, I don't think it really applies to Blackbeard. This version is still at least two feats ahead, and the lower Listen bonus... is quite okay, seriously. The barbarian pirate is probably one of Blackbeard's sturdier crew members.</p><p></p><p></p><p></p><p>Like a guy who can wield a cutlass effectively, shot a pistol at close range without picking off his own guys, and quick draw one of his bracers of pistols.</p><p> </p><p></p><p></p><p>Weapons of Legacy also misuses Knowledge as a research skill <em>without stating any changes to the rules</em>, such that as written, there are no retries for unlocking legacies! </p><p></p><p>Anyway. Time for a summary. IMO, in 3e, Blackbeard is probably a fighter, even though 3e steals about 20 or so skill ranks from him to which he would be otherwise entitled. But that's okay, because piracy really isn't about being a skill-monkey. Pathfinder basically gives those ranks back to a great extent. Previous versions of D&D had no problem at all with Fighter pirates. Depending on concept, rogues and/or barbarians may also be good pirates. </p><p>Using the Rules Cyclopedia, a pirate is just a fighter or thief with Profession (sailor), Pilot (favored type of vessel), Pilot (longboat), and one other General Skill of relevance. AD&D, same thing; maybe you can throw a Kit in there, too, if you want.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5532943, member: 15538"] Ah, but this is one of those rare occasions when we can benchmark a historical figure's hit points. With Con 16, he would have about 81 hit points. Five pistols shots at 2d6 and twenty saber cuts at 1d6+1 averages about 125 hit points, so if anything, I've lowballed him. Plus, level 9 is when he can take Leadership. None of them are forced. I'm simply building to concept. A rogue or barbarian would simply have five less feats. This is simply a compromise between combat and skills to eak out some specific skill bonuses. In the end, he's still a fighter. Barbarian is not a bad second choice. In fact, in [i]Unorthodox Barbarians[/i] I wrote up a Corsair variant barbarian. However, I don't think it really applies to Blackbeard. This version is still at least two feats ahead, and the lower Listen bonus... is quite okay, seriously. The barbarian pirate is probably one of Blackbeard's sturdier crew members. Like a guy who can wield a cutlass effectively, shot a pistol at close range without picking off his own guys, and quick draw one of his bracers of pistols. Weapons of Legacy also misuses Knowledge as a research skill [i]without stating any changes to the rules[/i], such that as written, there are no retries for unlocking legacies! Anyway. Time for a summary. IMO, in 3e, Blackbeard is probably a fighter, even though 3e steals about 20 or so skill ranks from him to which he would be otherwise entitled. But that's okay, because piracy really isn't about being a skill-monkey. Pathfinder basically gives those ranks back to a great extent. Previous versions of D&D had no problem at all with Fighter pirates. Depending on concept, rogues and/or barbarians may also be good pirates. Using the Rules Cyclopedia, a pirate is just a fighter or thief with Profession (sailor), Pilot (favored type of vessel), Pilot (longboat), and one other General Skill of relevance. AD&D, same thing; maybe you can throw a Kit in there, too, if you want. [/QUOTE]
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