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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Stormonu" data-source="post: 5532961" data-attributes="member: 52734"><p>I'll have to agree with Hussar on one thing; the fighter got the shaft on skills in 3E - the fighter's skill list is frankly embarassing (What idiot doesn't give Profession to EVERY class as a class skill, and use rope should have probably never been a skill)</p><p></p><p>Overall, I think the Blackbeard Pawsplay presented isn't horrible, it just isn't the best captain the world's ever seen.</p><p></p><p>Fleeced selling his cargo? Possibly, if a semidescent smoothtalker comes up with a con. Otherwise he ought to be able to walk around town for ten minutes (taking 20 on appraise) and have an idea how much his wares would normally sell for (note, he doesn't have appraise for any expensive/unusual items). Also, he might have a quartermaster who purchases/sells cargo for him.</p><p></p><p>Navigating - do items such as sextants and such provide equipment bonuses or are they considered "standard fare" for making the check? Again, most likely he'll have to depend on a navigator if he can't take 10 on his checks.</p><p></p><p>Part of this I put forward because I recently came away from a D&D campaign where the party wizard was the captain. Despite his character's Intelligence, he did not have many of the skills you mentioned as required - he depended on several other crew members to handle piloting, gathering/selling supplies and such (the leadership feat was used to help fill out these jobs, and not by the cohort either. A couple of the other PCs also lent their skills as well [no, the party rogue was not a help, and was in fact skimming sales of some of the cargo])</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5532961, member: 52734"] I'll have to agree with Hussar on one thing; the fighter got the shaft on skills in 3E - the fighter's skill list is frankly embarassing (What idiot doesn't give Profession to EVERY class as a class skill, and use rope should have probably never been a skill) Overall, I think the Blackbeard Pawsplay presented isn't horrible, it just isn't the best captain the world's ever seen. Fleeced selling his cargo? Possibly, if a semidescent smoothtalker comes up with a con. Otherwise he ought to be able to walk around town for ten minutes (taking 20 on appraise) and have an idea how much his wares would normally sell for (note, he doesn't have appraise for any expensive/unusual items). Also, he might have a quartermaster who purchases/sells cargo for him. Navigating - do items such as sextants and such provide equipment bonuses or are they considered "standard fare" for making the check? Again, most likely he'll have to depend on a navigator if he can't take 10 on his checks. Part of this I put forward because I recently came away from a D&D campaign where the party wizard was the captain. Despite his character's Intelligence, he did not have many of the skills you mentioned as required - he depended on several other crew members to handle piloting, gathering/selling supplies and such (the leadership feat was used to help fill out these jobs, and not by the cohort either. A couple of the other PCs also lent their skills as well [no, the party rogue was not a help, and was in fact skimming sales of some of the cargo]) [/QUOTE]
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