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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="pawsplay" data-source="post: 5533407" data-attributes="member: 15538"><p>How have you demonstrated that? I see you asserting that, but little actual evidence apart from the hit point thing.</p><p></p><p></p><p></p><p>d20 Modern.</p><p></p><p></p><p></p><p>Given that he must sing continuously to gain these abilities, that's awfully situational. But duly noted.</p><p></p><p></p><p></p><p>Right you are.</p><p></p><p></p><p></p><p>I named him in the first place as an example of a fighter. I wouldn't have named him if I didn't think he fit. I'm not shoehorning him in. I am, however, responding to complaints by others he doesn't qualify because... I'm not sure why. It's certainly not because Rogues are tougher or Barbarians are better sailors. Blackbeard is a tough guy, probably from an upper class background, who steers a ship, scares the crud out of people, and fights like a demon. That pretty much screams Fighter to me.</p><p></p><p>He was not a master negotiator or a genius, and in fact may have botched an attempt to claim an 11th hour pardon, resulting in his death. He was not a ninja, nor was he known for entering an animalistic rage. He had no animal companions of which I am aware, and despite his diabolic demeanor, no known spellcasting ability. He certainly didn't sing in battle.</p><p></p><p></p><p></p><p>Rage, particularly at that level, is not super. It gives the barbarian a slight numeric edge for a few rounds, during which they may take a lot of damage, then drops the barbarian's hit points, fatigues him, and leaves him without bonuses equivalent to Weapon Focus and Specialization. I'm not sure, it may edge out W Focus/Spec to a slight degree, on the balance, but if so, not by much. </p><p></p><p></p><p></p><p>The barbarian does more damage only if fighting two-handed, which in practice is likely to reduce his AC further. A fighter fighting two-handed does, yes, lose effectively +1 to hit and +1 to damage, plus a few points from Power Attack if you go that route. I can live with that. Meanwhile, rage grants no advantages in ranged combat whatsoever, unless you use some kind of throwing weapon. It certainly does jack for crossbows or pistols.</p><p></p><p></p><p></p><p>Those are all primarily judgment calls, effectively, the province of the player. What skills do you think are involved in those tasks? The waterways thing I guess is Knowledge (geography), which sadly is not a class skill for the rogue. </p><p></p><p></p><p></p><p>Somewhere? Unless your barbarian pirate manages to ambush a foe at melee range, this guy is going to outperform him respectably by most measures.</p><p></p><p></p><p></p><p>Depending on concept? What do you mean by that phrase? Barbarians and rogues certainly make different pirates, but I fail to see how they are simply <em>better</em>. The barbarian runs out of juice quickly, and the rogue is a wuss and probably lacks critical weapon proficiencies. "Depending on concept" seems to mean: "If I think rogue pirates sucking at ABC is okay, that's okay, but it's not okay for fighters to suck at anything." </p><p></p><p>Now, really, if you want a very competent pirate, specifically at both sailing and thuggery, I'd go with the Corsair from <em>A Fistful of Denarii</em>, written for the Pathfinder RPG. Unlike the Unorthodox version, he is built around the fighter rather than the barbarian and has some rogue abilities.</p><p></p><p>However, Blackbeard is probably still a normal Fighter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="pawsplay, post: 5533407, member: 15538"] How have you demonstrated that? I see you asserting that, but little actual evidence apart from the hit point thing. d20 Modern. Given that he must sing continuously to gain these abilities, that's awfully situational. But duly noted. Right you are. I named him in the first place as an example of a fighter. I wouldn't have named him if I didn't think he fit. I'm not shoehorning him in. I am, however, responding to complaints by others he doesn't qualify because... I'm not sure why. It's certainly not because Rogues are tougher or Barbarians are better sailors. Blackbeard is a tough guy, probably from an upper class background, who steers a ship, scares the crud out of people, and fights like a demon. That pretty much screams Fighter to me. He was not a master negotiator or a genius, and in fact may have botched an attempt to claim an 11th hour pardon, resulting in his death. He was not a ninja, nor was he known for entering an animalistic rage. He had no animal companions of which I am aware, and despite his diabolic demeanor, no known spellcasting ability. He certainly didn't sing in battle. Rage, particularly at that level, is not super. It gives the barbarian a slight numeric edge for a few rounds, during which they may take a lot of damage, then drops the barbarian's hit points, fatigues him, and leaves him without bonuses equivalent to Weapon Focus and Specialization. I'm not sure, it may edge out W Focus/Spec to a slight degree, on the balance, but if so, not by much. The barbarian does more damage only if fighting two-handed, which in practice is likely to reduce his AC further. A fighter fighting two-handed does, yes, lose effectively +1 to hit and +1 to damage, plus a few points from Power Attack if you go that route. I can live with that. Meanwhile, rage grants no advantages in ranged combat whatsoever, unless you use some kind of throwing weapon. It certainly does jack for crossbows or pistols. Those are all primarily judgment calls, effectively, the province of the player. What skills do you think are involved in those tasks? The waterways thing I guess is Knowledge (geography), which sadly is not a class skill for the rogue. Somewhere? Unless your barbarian pirate manages to ambush a foe at melee range, this guy is going to outperform him respectably by most measures. Depending on concept? What do you mean by that phrase? Barbarians and rogues certainly make different pirates, but I fail to see how they are simply [i]better[/i]. The barbarian runs out of juice quickly, and the rogue is a wuss and probably lacks critical weapon proficiencies. "Depending on concept" seems to mean: "If I think rogue pirates sucking at ABC is okay, that's okay, but it's not okay for fighters to suck at anything." Now, really, if you want a very competent pirate, specifically at both sailing and thuggery, I'd go with the Corsair from [i]A Fistful of Denarii[/i], written for the Pathfinder RPG. Unlike the Unorthodox version, he is built around the fighter rather than the barbarian and has some rogue abilities. However, Blackbeard is probably still a normal Fighter. :) [/QUOTE]
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