Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5533462" data-attributes="member: 42582"><p>I tend to feel that when I can't easily make a noble wizard or a pirate PC, the game is starting to fail as a game of generic fantasy adventuring. These aren't really <em>alternatives</em> to being an adventurer. They're certainly not in the same boat as basket-weaving.</p><p></p><p>The cause of this particular issue seems fairly easy to diagnose, however - the 3E skill rules, both the cross-class rules and the skill point rules. I gather that Pathfinder tackles both of these, and it seems to me for a very obvious reason.</p><p></p><p>A further complication is that 3E doesn't provide any obvious mechanical route, in its encounter design guidelines, XP rules etc for making some of these skill-oriented issues a core part of the game.</p><p></p><p></p><p>I tend to agree with this. 3E has tried to follow games like Runequest or Rolemaster or Traveller or HERO in its character build mechanics - the character's mechanical specification is meant to be a <em>total picture</em> of the character's aptitudes and competencies - but has not really provided adequate resources on the player side (hence the monomaniacal fighter) nor on the GM side (not enough support for fully integrating these sorts of "total characters" into gameplay - and hence frequent complaints like, for example, having to trade off combat optimality for roleplaying richness).</p><p></p><p>1st ed didn't tend to have this problem because it didn't have the notion of the "totally mechanically specified character". In particular, there were no real mechanical constraints on adding roleplaying richness, or a range of mundance competencies, to a character (at least prior to Oriental Adventures and the Survival Guides).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5533462, member: 42582"] I tend to feel that when I can't easily make a noble wizard or a pirate PC, the game is starting to fail as a game of generic fantasy adventuring. These aren't really [I]alternatives[/I] to being an adventurer. They're certainly not in the same boat as basket-weaving. The cause of this particular issue seems fairly easy to diagnose, however - the 3E skill rules, both the cross-class rules and the skill point rules. I gather that Pathfinder tackles both of these, and it seems to me for a very obvious reason. A further complication is that 3E doesn't provide any obvious mechanical route, in its encounter design guidelines, XP rules etc for making some of these skill-oriented issues a core part of the game. I tend to agree with this. 3E has tried to follow games like Runequest or Rolemaster or Traveller or HERO in its character build mechanics - the character's mechanical specification is meant to be a [I]total picture[/I] of the character's aptitudes and competencies - but has not really provided adequate resources on the player side (hence the monomaniacal fighter) nor on the GM side (not enough support for fully integrating these sorts of "total characters" into gameplay - and hence frequent complaints like, for example, having to trade off combat optimality for roleplaying richness). 1st ed didn't tend to have this problem because it didn't have the notion of the "totally mechanically specified character". In particular, there were no real mechanical constraints on adding roleplaying richness, or a range of mundance competencies, to a character (at least prior to Oriental Adventures and the Survival Guides). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top