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General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="NoWayJose" data-source="post: 5534264" data-attributes="member: 84810"><p>(deafening silence) OK, then can someone please tell me what's wrong or problematic with this rough concept?</p><p> </p><p> </p><p><strong>Choose a profession/background/theme</strong></p><p> </p><p>A. 'Hero', default theme, you get standard starting hp/healing surges/proficiencies, allows for 'normal' combat difficuly at low levels</p><p> </p><p>Fighter Hero: In your youth, you were trained in standard melee skills</p><p>Natural Hero: You had an idyllic ordinary youth, and when thrust into your first adventure, you quickly pick up on the necessary combat skills through luck or destiny</p><p> </p><p>B. for advanced players and less combat-oriented campaigns only, more starting skills, less hp/surges, higher combat difficulty at low levels</p><p> </p><p>Pirate: Know sailng, rope use, map reading, etc.</p><p>Scholar: Knowledge skills, reading and writing, parchment and ink for starting equipment, etc.</p><p>etc.</p><p> </p><p> </p><p><strong>Choose a class and rac</strong>e</p><p> </p><p>(the usual, except includes proficiencies in various forms of magic)</p><p> </p><p> </p><p><strong>Gaining a level</strong></p><p> </p><p>(the usual, except option to discover or learn magic powers., ie minor combat charms, divine prayers, wizard scrolls, etc. as per racial- or class- magical proficiencies)</p></blockquote><p></p>
[QUOTE="NoWayJose, post: 5534264, member: 84810"] (deafening silence) OK, then can someone please tell me what's wrong or problematic with this rough concept? [B]Choose a profession/background/theme[/B] A. 'Hero', default theme, you get standard starting hp/healing surges/proficiencies, allows for 'normal' combat difficuly at low levels Fighter Hero: In your youth, you were trained in standard melee skills Natural Hero: You had an idyllic ordinary youth, and when thrust into your first adventure, you quickly pick up on the necessary combat skills through luck or destiny B. for advanced players and less combat-oriented campaigns only, more starting skills, less hp/surges, higher combat difficulty at low levels Pirate: Know sailng, rope use, map reading, etc. Scholar: Knowledge skills, reading and writing, parchment and ink for starting equipment, etc. etc. [B]Choose a class and rac[/B]e (the usual, except includes proficiencies in various forms of magic) [B]Gaining a level[/B] (the usual, except option to discover or learn magic powers., ie minor combat charms, divine prayers, wizard scrolls, etc. as per racial- or class- magical proficiencies) [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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