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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Neonchameleon" data-source="post: 5534614" data-attributes="member: 87792"><p>Where some extra hit points = 28 - or more than a third of your 81. My guy is tougher. And has DR. And Uncanny dodge.</p><p></p><p></p><p></p><p>And let's have a look at the restriction raging imposes, shall we?</p><p></p><p style="margin-left: 20px">While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for <a href="http://www.d20srd.org/srd/skills/balance.htm" target="_blank">Balance</a>, <a href="http://www.d20srd.org/srd/skills/escapeArtist.htm" target="_blank">Escape Artist</a>, <a href="http://www.d20srd.org/srd/skills/intimidate.htm" target="_blank">Intimidate</a>, and <a href="http://www.d20srd.org/srd/skills/ride.htm" target="_blank">Ride</a>)</p> <p style="margin-left: 20px"></p><p>The skills you have for your Blackbeard are:</p><p>Skils: Appraise +2, Balance +3, Climb +4, Diplomacy +4, Intimidate +16, Knowledge (Geography) +2, Listen +3, Profession (Sailor) +5, Sense Motive +3, Spot +3, Survival +4, Swim +4</p><p></p><p>Off the top of my head the only three skills you can't use from that list while raging are Appraise +2, Diplomacy +4, and Knowledge (geography) +2</p><p></p><p>"Inability to use most skills." Right. Appraising, combat diplomacy (as opposed to combat intimidate), and knowledge (geography). Some restriction given you are fighting for your life.</p><p></p><p></p><p></p><p>And I didn't take good feats. I took feats to match your conceptual build. You don't have any advantage here.</p><p></p><p></p><p></p><p>My Blackbeard is built as a knock-off of yours. Same concept - just better implemented.</p><p></p><p>Toughness? Mine can almost take those 120hp damage - and has DR. Yours isn't close. Skills? Mine beats yours. Ranged combat? Mine beats yours. Melee? Apparently you think 33% of your hit points are worth 2 points of AC. Right. And an edge case iof combat more than eight rounds after the melee starts is worth a lot.</p><p></p><p></p><p></p><p>At what? He's better with skills. He's better with ranged combat. He's better in melee combat that doesn't go beyond 8 rounds. And he's a <em>lot</em> tougher. </p><p></p><p></p><p></p><p>And barbarians don't have to be. They can wait until the critical moment then hit as hard and brutally as possible to turn the tide.</p><p></p><p>Anyway, this serves no further purpose.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5534614, member: 87792"] Where some extra hit points = 28 - or more than a third of your 81. My guy is tougher. And has DR. And Uncanny dodge. And let's have a look at the restriction raging imposes, shall we? [INDENT]While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for [URL="http://www.d20srd.org/srd/skills/balance.htm"]Balance[/URL], [URL="http://www.d20srd.org/srd/skills/escapeArtist.htm"]Escape Artist[/URL], [URL="http://www.d20srd.org/srd/skills/intimidate.htm"]Intimidate[/URL], and [URL="http://www.d20srd.org/srd/skills/ride.htm"]Ride[/URL]) [/INDENT] The skills you have for your Blackbeard are: Skils: Appraise +2, Balance +3, Climb +4, Diplomacy +4, Intimidate +16, Knowledge (Geography) +2, Listen +3, Profession (Sailor) +5, Sense Motive +3, Spot +3, Survival +4, Swim +4 Off the top of my head the only three skills you can't use from that list while raging are Appraise +2, Diplomacy +4, and Knowledge (geography) +2 "Inability to use most skills." Right. Appraising, combat diplomacy (as opposed to combat intimidate), and knowledge (geography). Some restriction given you are fighting for your life. And I didn't take good feats. I took feats to match your conceptual build. You don't have any advantage here. My Blackbeard is built as a knock-off of yours. Same concept - just better implemented. Toughness? Mine can almost take those 120hp damage - and has DR. Yours isn't close. Skills? Mine beats yours. Ranged combat? Mine beats yours. Melee? Apparently you think 33% of your hit points are worth 2 points of AC. Right. And an edge case iof combat more than eight rounds after the melee starts is worth a lot. At what? He's better with skills. He's better with ranged combat. He's better in melee combat that doesn't go beyond 8 rounds. And he's a [I]lot[/I] tougher. And barbarians don't have to be. They can wait until the critical moment then hit as hard and brutally as possible to turn the tide. Anyway, this serves no further purpose. [/QUOTE]
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