Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5534796" data-attributes="member: 2067"><p>I dunno. It seems more like early 4e's baby-with-the-bathwater approach to trying to save the DM time in this case to me. The idea is that a "normal person" doesn't provide any challenge for a "heroic" PC, so they don't need stats, they don't need rules, and they can exist as pure story entities, and providing anything more than story for them is the worst kind of raw fanwank that produces nothing of use for actual play, but plenty of message board narm moments from the obsessive simulationists out there. </p><p></p><p>I think this approach neglects the fact that part and parcel of the fun of gaining levels and increasing in power is that you can compare what you're capable of at low levels and high levels, and you can compare what you're capable of to what people who aren't heroes are capable of. That change in feel over time, the fact that what was once dangerous is now a cakewalk, the fact that no mere town guard could kill that goblin king -- that's an important sensation for the power fantasy of RPG game play. Your characters don't exist in a vacuum, and they <strong>can't</strong>, if their deeds are to have any meaning beyond the gameplay of rolling dice and doing math. Otherwise it feels empty and vapid in the extreme. </p><p></p><p>FWIW, 4e has softened in many respects (there's no first level gods, and town guards peter out at about 10th level), but they still really do struggle with the implications of this design choice, such as in their inability to do epic level as anything other than "more of the same, now with bigger numbers!"</p><p></p><p>I'm not sure it's a CR-system-style problem (that's just a way of ranking enemies -- XP totals did the same thing) as much as it is a problem with tearing the sim out of D&D by its roots in an effort to save DMs pointless work, and finding a problem where there was supposed to be a solution.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5534796, member: 2067"] I dunno. It seems more like early 4e's baby-with-the-bathwater approach to trying to save the DM time in this case to me. The idea is that a "normal person" doesn't provide any challenge for a "heroic" PC, so they don't need stats, they don't need rules, and they can exist as pure story entities, and providing anything more than story for them is the worst kind of raw fanwank that produces nothing of use for actual play, but plenty of message board narm moments from the obsessive simulationists out there. I think this approach neglects the fact that part and parcel of the fun of gaining levels and increasing in power is that you can compare what you're capable of at low levels and high levels, and you can compare what you're capable of to what people who aren't heroes are capable of. That change in feel over time, the fact that what was once dangerous is now a cakewalk, the fact that no mere town guard could kill that goblin king -- that's an important sensation for the power fantasy of RPG game play. Your characters don't exist in a vacuum, and they [B]can't[/B], if their deeds are to have any meaning beyond the gameplay of rolling dice and doing math. Otherwise it feels empty and vapid in the extreme. FWIW, 4e has softened in many respects (there's no first level gods, and town guards peter out at about 10th level), but they still really do struggle with the implications of this design choice, such as in their inability to do epic level as anything other than "more of the same, now with bigger numbers!" I'm not sure it's a CR-system-style problem (that's just a way of ranking enemies -- XP totals did the same thing) as much as it is a problem with tearing the sim out of D&D by its roots in an effort to save DMs pointless work, and finding a problem where there was supposed to be a solution. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top