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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Jeff Wilder" data-source="post: 5534989" data-attributes="member: 5122"><p>In what way is playing basketball by dribbling with your face playing as not intended?</p><p></p><p>Cast your mind out on the cushiony soles of some Nikes* and imagine actually playing basketball by dribbling with your face? Are you there?</p><p></p><p>(You are? Seriously? Damn ... )</p><p></p><p>Okay, in your imagination, is there any hint at all, as you face-dribble, that you're not playing as intended?</p><p></p><p>What is it that gives it away?</p><p></p><p>(* Nikes were hip and cool when I played basketball in high school and college. It's probably some other brand now. Don't let my fashion-ossification interfere.)</p><p></p><p>Look, <em>knock</em> alone cannot possibly "break" the wizard. Nor can <em>scry</em> or <em>teleport</em> or <em>glitterdust</em> or any number of -- yes, I can admit it, and have done so explicitly and implicity (by moving to PFRPG) -- problematic spells. Seriously, if your GM can't handle, say, the use of <em>glitterdust</em> once a combat, your GM <em>sucks</em>.</p><p></p><p>To break the wizard you have to have:</p><p></p><p>(a) A player willing to scour the game for many or all of the "best" spells.</p><p>(b) A player willing to use many of those spells with abusive frequency and in abusive combination.</p><p>(c) Other players willing to allow the douchebag player to deliberately ruin their fun.</p><p>(d) A GM willing to allow the douchebag player to deliberately ruin the game.</p><p></p><p>We have <em>never</em>, in 11 years of playing 3E, had a group that combined (a) through (d). I'm pretty sure we've never had more than two of those factors in combination.</p><p></p><p>People that experience this problem have all four factors in combination.</p><p></p><p><em>That's not a problem with the system.</em> That is a problem with douchebag players and/or a milquetoast GM. It's really that simple.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5534989, member: 5122"] In what way is playing basketball by dribbling with your face playing as not intended? Cast your mind out on the cushiony soles of some Nikes* and imagine actually playing basketball by dribbling with your face? Are you there? (You are? Seriously? Damn ... ) Okay, in your imagination, is there any hint at all, as you face-dribble, that you're not playing as intended? What is it that gives it away? (* Nikes were hip and cool when I played basketball in high school and college. It's probably some other brand now. Don't let my fashion-ossification interfere.) Look, [I]knock[/I] alone cannot possibly "break" the wizard. Nor can [I]scry[/I] or [I]teleport[/I] or [I]glitterdust[/I] or any number of -- yes, I can admit it, and have done so explicitly and implicity (by moving to PFRPG) -- problematic spells. Seriously, if your GM can't handle, say, the use of [I]glitterdust[/I] once a combat, your GM [I]sucks[/I]. To break the wizard you have to have: (a) A player willing to scour the game for many or all of the "best" spells. (b) A player willing to use many of those spells with abusive frequency and in abusive combination. (c) Other players willing to allow the douchebag player to deliberately ruin their fun. (d) A GM willing to allow the douchebag player to deliberately ruin the game. We have [I]never[/I], in 11 years of playing 3E, had a group that combined (a) through (d). I'm pretty sure we've never had more than two of those factors in combination. People that experience this problem have all four factors in combination. [I]That's not a problem with the system.[/I] That is a problem with douchebag players and/or a milquetoast GM. It's really that simple. [/QUOTE]
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