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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="MrMyth" data-source="post: 5535239" data-attributes="member: 61155"><p>Except that, in Basketball, playing the game is pretty thoroughly tied to the competitive element, as it is not in D&D. He wasn't bringing in winning because of its relevance to D&D, but because of its relevance to <em>basketball</em>. </p><p> </p><p></p><p> </p><p>Well, I've certainly seen single instances ruin an entire session or one-shot. But the point is two-fold: for one thing, what happens when you keep running into different spells that cause problems in different ways? The same sort of disruption can keep cropping up, even without setting out to do so. </p><p> </p><p>But, secondly... you run into a lose-lose situation. </p><p> </p><p>Either you play the wizard with the full capability you want it to have, and that the game gives you - at which point you sideline other party members and are, apparently, a 'douchebag'.</p><p> </p><p>Or you avoid any and all useful utility spells or over-effective combat spells, at which point your own enjoyment is severely hindered - since playing the game the way "it is supposed to be played" apparently involves knowing which spells are balanced and which ones are not, and throwing out everything that doesn't play well with others. Which, honestly, should be the job of the designers, not the players.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5535239, member: 61155"] Except that, in Basketball, playing the game is pretty thoroughly tied to the competitive element, as it is not in D&D. He wasn't bringing in winning because of its relevance to D&D, but because of its relevance to [I]basketball[/I]. Well, I've certainly seen single instances ruin an entire session or one-shot. But the point is two-fold: for one thing, what happens when you keep running into different spells that cause problems in different ways? The same sort of disruption can keep cropping up, even without setting out to do so. But, secondly... you run into a lose-lose situation. Either you play the wizard with the full capability you want it to have, and that the game gives you - at which point you sideline other party members and are, apparently, a 'douchebag'. Or you avoid any and all useful utility spells or over-effective combat spells, at which point your own enjoyment is severely hindered - since playing the game the way "it is supposed to be played" apparently involves knowing which spells are balanced and which ones are not, and throwing out everything that doesn't play well with others. Which, honestly, should be the job of the designers, not the players. [/QUOTE]
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