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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="TwoSix" data-source="post: 5535328" data-attributes="member: 205"><p>Well, I can't link it because of work firewalls, but this is what Tier 1 and Tier 2 involve. (and I'm not going to get into defense/arguments of the tiers, been there, done that).</p><p></p><p>Tier 1: Capable of doing absolutely everything, often better than classes that specialize in that thing. Often capable of solving encounters with a single mechanical ability and little thought from the player. Has world changing powers at high levels. These guys, if played well, can break a campaign and can be very hard to challenge without extreme DM fiat, especially if Tier 3s and below are in the party.</p><p></p><p>Examples: Wizard, Cleric, Druid, Archivist, Artificer, Erudite</p><p></p><p>Tier 2: Has as much raw power as the Tier 1 classes, but can't pull off nearly as many tricks, and while the class itself is capable of anything, no one build can actually do nearly as much as the Tier 1 classes. Still potencially campaign smashers by using the right abilities, but at the same time are more predictable and can't always have the right tool for the job. If the Tier 1 classes are countries with 10,000 nuclear weapons in their arsenal, these guys are countries with 10 nukes. Still dangerous and world shattering, but not in quite so many ways. Note that the Tier 2 classes are often less flexible than Tier 3 classes... it's just that their incredible potential power overwhelms their lack in flexibility.</p><p></p><p>Examples: Sorcerer, Favored Soul, Psion, Binder (with access to online vestiges)</p><p></p><p></p><p></p><p>Absolutely. Hopefully, you can see where I am in the middle ground of "I like parts of this, and if it just had some more of <em>this</em>, it would be awesome!"</p><p></p><p></p><p></p><p>Fair enough. Fortunately for both of us, you have core 3e and I have houseruled 3e and 4e.</p><p></p><p></p><p></p><p>Also fair enough. Lots of games get along just fine with spotlight balance. Not my cup of tea, personally, and I'm glad 4e moved towards a more rigorous approach. Again, IMO, YMMV, etc, etc.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 5535328, member: 205"] Well, I can't link it because of work firewalls, but this is what Tier 1 and Tier 2 involve. (and I'm not going to get into defense/arguments of the tiers, been there, done that). Tier 1: Capable of doing absolutely everything, often better than classes that specialize in that thing. Often capable of solving encounters with a single mechanical ability and little thought from the player. Has world changing powers at high levels. These guys, if played well, can break a campaign and can be very hard to challenge without extreme DM fiat, especially if Tier 3s and below are in the party. Examples: Wizard, Cleric, Druid, Archivist, Artificer, Erudite Tier 2: Has as much raw power as the Tier 1 classes, but can't pull off nearly as many tricks, and while the class itself is capable of anything, no one build can actually do nearly as much as the Tier 1 classes. Still potencially campaign smashers by using the right abilities, but at the same time are more predictable and can't always have the right tool for the job. If the Tier 1 classes are countries with 10,000 nuclear weapons in their arsenal, these guys are countries with 10 nukes. Still dangerous and world shattering, but not in quite so many ways. Note that the Tier 2 classes are often less flexible than Tier 3 classes... it's just that their incredible potential power overwhelms their lack in flexibility. Examples: Sorcerer, Favored Soul, Psion, Binder (with access to online vestiges) Absolutely. Hopefully, you can see where I am in the middle ground of "I like parts of this, and if it just had some more of [I]this[/I], it would be awesome!" Fair enough. Fortunately for both of us, you have core 3e and I have houseruled 3e and 4e. Also fair enough. Lots of games get along just fine with spotlight balance. Not my cup of tea, personally, and I'm glad 4e moved towards a more rigorous approach. Again, IMO, YMMV, etc, etc. [/QUOTE]
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