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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5536161" data-attributes="member: 54877"><p>This preference has always been there. It is why some people think of Gandalf as being more impressive in the old, "deliver magical oompah" than he actually is. It is why Feists' Pug has been described as, "what readers wanted Gandalf to be." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>When given a choice in the matter by the system (e.g. Fantasy Hero, GURPS, etc.) our group has naturally gravitated towards getting the "worldshaking magic experience" through the party as a whole--plot device, shared equipment, ritual, whatever. This is one of the reasons that 4E is a more natural fit for us. We are rather neutral on the "mundane warriors" part, on average, though our preference move around freely from campaign to campaign on that. All other being equal, we want the option to have mundane warriors right alongside not so mundane warriors. And then we still want the worldshaking magic not tied to a particular character.</p><p> </p><p>Thus for you analysis, you have to separate those who simply want worldshaking magic, versus those who specifically want it embedded in specific character abilities. The second is far more design constricting than the first, but also likely to be more firmly held when held at all.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5536161, member: 54877"] This preference has always been there. It is why some people think of Gandalf as being more impressive in the old, "deliver magical oompah" than he actually is. It is why Feists' Pug has been described as, "what readers wanted Gandalf to be." :) When given a choice in the matter by the system (e.g. Fantasy Hero, GURPS, etc.) our group has naturally gravitated towards getting the "worldshaking magic experience" through the party as a whole--plot device, shared equipment, ritual, whatever. This is one of the reasons that 4E is a more natural fit for us. We are rather neutral on the "mundane warriors" part, on average, though our preference move around freely from campaign to campaign on that. All other being equal, we want the option to have mundane warriors right alongside not so mundane warriors. And then we still want the worldshaking magic not tied to a particular character. Thus for you analysis, you have to separate those who simply want worldshaking magic, versus those who specifically want it embedded in specific character abilities. The second is far more design constricting than the first, but also likely to be more firmly held when held at all. [/QUOTE]
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