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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5536237" data-attributes="member: 54877"><p>What if it is +5 or +10 to the skill? Just because it is limited to buffing existing skill, it does not imply that the buff is minor. It is pretty magical that, say, a wizard can turn a person with a bit of Dexterity but no training, into the equivalent lockpicker as a 5th or 6th level rogue. </p><p> </p><p>In the particular context of d20, remember the problem this is trying to solve: You want casters to be magical at all levels, but you don't want them so overpowering at higher levels. At low levels, limits on spell casting per day still matter a lot. So in practice, a one-time +10 to skill is not stealing from the rogue's spotlight. If anything, it lets the rogue get through a really tough lock with the help of the wizard. However, if the rogue is missing, the wizard can get through a lock. OTOH, by the time you hit higher levels, the dedicated rogue's skill has dwarved even a +10. The magic is still a great boost, and it still lets the untrained recipicient get through a simple lock, but it doesn't scale.</p><p> </p><p>Note that you are free to explain the magic any way you want with such a system. If you want to say that the +10 to skill mechanical effect is really lowering the lock's DC by 10 (by changing its shape or whatever), then you can write the spell that way.</p><p> </p><p>And scaling really is the overall issue here. You could solve the specific "knock" problem by saying, for example, that there are multiple versions of the "knock" spell, and more complicated locks require more power to get through magically. The "boost mundane skill magically" design idea is simply a more comprehensive means to that end.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5536237, member: 54877"] What if it is +5 or +10 to the skill? Just because it is limited to buffing existing skill, it does not imply that the buff is minor. It is pretty magical that, say, a wizard can turn a person with a bit of Dexterity but no training, into the equivalent lockpicker as a 5th or 6th level rogue. In the particular context of d20, remember the problem this is trying to solve: You want casters to be magical at all levels, but you don't want them so overpowering at higher levels. At low levels, limits on spell casting per day still matter a lot. So in practice, a one-time +10 to skill is not stealing from the rogue's spotlight. If anything, it lets the rogue get through a really tough lock with the help of the wizard. However, if the rogue is missing, the wizard can get through a lock. OTOH, by the time you hit higher levels, the dedicated rogue's skill has dwarved even a +10. The magic is still a great boost, and it still lets the untrained recipicient get through a simple lock, but it doesn't scale. Note that you are free to explain the magic any way you want with such a system. If you want to say that the +10 to skill mechanical effect is really lowering the lock's DC by 10 (by changing its shape or whatever), then you can write the spell that way. And scaling really is the overall issue here. You could solve the specific "knock" problem by saying, for example, that there are multiple versions of the "knock" spell, and more complicated locks require more power to get through magically. The "boost mundane skill magically" design idea is simply a more comprehensive means to that end. [/QUOTE]
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