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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="rkwoodard" data-source="post: 5536968" data-attributes="member: 33228"><p><strong>anti-pro balance</strong></p><p></p><p>This thread, and the recently closed Video-gamey thread have been very enlighting for myself.</p><p> </p><p>I realize that I want one of the older systems. I have bought up a bunch of basic modules and will soon start DMing a play by post Savage Coast/Isle of Dread campaign. If I can get my old friends on board.</p><p> </p><p> </p><p>But, one thing I have figured out about myself. I don't care about strict balance, what I care about is having all players have a vested interest in most encounters. IE having interesting things to do.</p><p> </p><p>Our groups longest campaign was V&V. We played by the book, stat yourself, roll 1d6+2 for powers. We were not balanced....at all. I was on the mid-to-low power end, but I had high dex and darkness control. I got to do a ton of really cool stuff. I got beat up....a lot.</p><p> </p><p>I think a lot of modern games try so hard to have interesting stuff to do, that it makes it way too easy for a smart/lucky/or dedicated player to end up with stuff that makes it less interesting for the other players.</p><p> </p><p>So, I will go back to my B/X and rely on more player skill than character mechanics.</p><p> </p><p>Regards,</p></blockquote><p></p>
[QUOTE="rkwoodard, post: 5536968, member: 33228"] [b]anti-pro balance[/b] This thread, and the recently closed Video-gamey thread have been very enlighting for myself. I realize that I want one of the older systems. I have bought up a bunch of basic modules and will soon start DMing a play by post Savage Coast/Isle of Dread campaign. If I can get my old friends on board. But, one thing I have figured out about myself. I don't care about strict balance, what I care about is having all players have a vested interest in most encounters. IE having interesting things to do. Our groups longest campaign was V&V. We played by the book, stat yourself, roll 1d6+2 for powers. We were not balanced....at all. I was on the mid-to-low power end, but I had high dex and darkness control. I got to do a ton of really cool stuff. I got beat up....a lot. I think a lot of modern games try so hard to have interesting stuff to do, that it makes it way too easy for a smart/lucky/or dedicated player to end up with stuff that makes it less interesting for the other players. So, I will go back to my B/X and rely on more player skill than character mechanics. Regards, [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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