Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 5538226" data-attributes="member: 5834"><p>I like this idea as well. I wouldn't at all mind seeing this in future D&D design.</p><p></p><p>I also think the sorcerer class can accomplish this same type of limitation. Sorcerers are very limited in the type of spells they can acquire, which limits their versatility and ability to do all things. Yet at the same time well-designed sorcerers can be potent whether a standard blaster or something stranger like a shapechanger focused on melee.</p><p></p><p>If they did away with the generic wizard and focused more on specialized casters, I think it would make world building and magic more interesting. Imagine if teleport wasn't at every wizard's beck and call. Or wish. Or enervation. Or hold monster.</p><p></p><p>If you wanted to do certain things, you would have to pick a certain magical discipline with far more limiations than specialization. While at the same time not limiting magic in the fashion that 4E did. I think this would be an excellent option from both game design and revenue generation. There would need to be an entire book dedicated to magic very, very early to supply options for casting.</p><p></p><p>I can't stand the inherent limitations of 4E magic. I still want to see the variety in magic of previous editions. But limiting areas of magic to certain classes wouldn't bother me at all. Why should a necromancer be able to teleport? Why should a conjurer be able to control minds? Why should a wizard focusing all his time on transmuting materials be able to manipulate the dead?</p><p></p><p>The <em>Pathfinder</em> wizard specialties was a step in the right direction. But I'd like to see them take it even farther if whenever they decide to do somethng different down the line and make specialization much more limited.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5538226, member: 5834"] I like this idea as well. I wouldn't at all mind seeing this in future D&D design. I also think the sorcerer class can accomplish this same type of limitation. Sorcerers are very limited in the type of spells they can acquire, which limits their versatility and ability to do all things. Yet at the same time well-designed sorcerers can be potent whether a standard blaster or something stranger like a shapechanger focused on melee. If they did away with the generic wizard and focused more on specialized casters, I think it would make world building and magic more interesting. Imagine if teleport wasn't at every wizard's beck and call. Or wish. Or enervation. Or hold monster. If you wanted to do certain things, you would have to pick a certain magical discipline with far more limiations than specialization. While at the same time not limiting magic in the fashion that 4E did. I think this would be an excellent option from both game design and revenue generation. There would need to be an entire book dedicated to magic very, very early to supply options for casting. I can't stand the inherent limitations of 4E magic. I still want to see the variety in magic of previous editions. But limiting areas of magic to certain classes wouldn't bother me at all. Why should a necromancer be able to teleport? Why should a conjurer be able to control minds? Why should a wizard focusing all his time on transmuting materials be able to manipulate the dead? The [i]Pathfinder[/i] wizard specialties was a step in the right direction. But I'd like to see them take it even farther if whenever they decide to do somethng different down the line and make specialization much more limited. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top