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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Hussar" data-source="post: 5538435" data-attributes="member: 22779"><p>Popping back in for a sec. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Can't resist. And, taking a bit of time off seems to have been a good idea.</p><p></p><p>I think that the issue here is with RPGA play. I've long contended that 4e is the RPGA edition where the mechanics are built around the idea that you have only a very flimsy social contract at the table (how much social contract do you have with someone you met ten minutes ago, will play with for the next four hours and likely never see again?) and that tables and groups will change very regularly.</p><p></p><p>So, we make the baseline very restrictive because in RPGA play, that's pretty necessessary. Then we add in bits for the home player where the rules can be relaxed and responsibilities for the game dumped back into the DM's lap, where it mostly belongs in a long term group.</p><p></p><p>Note, also, some powers do specifically target objects, so, it's not all that out of line to insist on the divide here. </p><p></p><p>Although, to be honest, I think this was simply an oversight on the original writers part. Meh.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5538435, member: 22779"] Popping back in for a sec. :D Can't resist. And, taking a bit of time off seems to have been a good idea. I think that the issue here is with RPGA play. I've long contended that 4e is the RPGA edition where the mechanics are built around the idea that you have only a very flimsy social contract at the table (how much social contract do you have with someone you met ten minutes ago, will play with for the next four hours and likely never see again?) and that tables and groups will change very regularly. So, we make the baseline very restrictive because in RPGA play, that's pretty necessessary. Then we add in bits for the home player where the rules can be relaxed and responsibilities for the game dumped back into the DM's lap, where it mostly belongs in a long term group. Note, also, some powers do specifically target objects, so, it's not all that out of line to insist on the divide here. Although, to be honest, I think this was simply an oversight on the original writers part. Meh. [/QUOTE]
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