Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5538940" data-attributes="member: 2067"><p>You don't need human agency or rules to tell you that an axe can chop. You just need to kind of know what an axe is. </p><p></p><p>The game and the DM, I feel, are both safe in assuming that you know what an axe is (or can find out). </p><p></p><p>4e's default position is "It's entirely up to the DM!", which seems pointless to me. If my character's axe can't chop, it's not doing a very good job of <em>being an imaginary axe</em>. I assume the primary goal of D&D is to play a game of imagination, and if the DM suddenly rules that axes can't chop wood, that makes the game pretty clearly fail its primary goal. It's pointless micromanagement. </p><p></p><p></p><p></p><p>Now we're turning a little closer back to Spellcaster/Warrior balance: according to 4e's rules, the way to balance the two is to make axes and magic behave the exact same way.</p><p></p><p>I can't burn down that tree with fireball (unless I have special DM permission).</p><p></p><p>I also can't cut down that tree with my axe (unless I have special DM permission). </p><p></p><p>This balances the two, really well. </p><p></p><p>But it fails to provide a satisfying play experience, by failing to give a player reasonable agency over their own abilities, by failing to live up to the standards required of my willing suspension of disbelief (e.g.: that axes and fire in the game work something kind of resembling how axes and fire work in reality), and by failing to let me be creative with my character's abilities.</p><p></p><p>So I don't think it's a great way to solve the Spellcaster/Warrior balance issue, despite its remarkable ability to strictly balance their capabilities.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5538940, member: 2067"] You don't need human agency or rules to tell you that an axe can chop. You just need to kind of know what an axe is. The game and the DM, I feel, are both safe in assuming that you know what an axe is (or can find out). 4e's default position is "It's entirely up to the DM!", which seems pointless to me. If my character's axe can't chop, it's not doing a very good job of [I]being an imaginary axe[/I]. I assume the primary goal of D&D is to play a game of imagination, and if the DM suddenly rules that axes can't chop wood, that makes the game pretty clearly fail its primary goal. It's pointless micromanagement. Now we're turning a little closer back to Spellcaster/Warrior balance: according to 4e's rules, the way to balance the two is to make axes and magic behave the exact same way. I can't burn down that tree with fireball (unless I have special DM permission). I also can't cut down that tree with my axe (unless I have special DM permission). This balances the two, really well. But it fails to provide a satisfying play experience, by failing to give a player reasonable agency over their own abilities, by failing to live up to the standards required of my willing suspension of disbelief (e.g.: that axes and fire in the game work something kind of resembling how axes and fire work in reality), and by failing to let me be creative with my character's abilities. So I don't think it's a great way to solve the Spellcaster/Warrior balance issue, despite its remarkable ability to strictly balance their capabilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top