Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5539136" data-attributes="member: 42582"><p>On the whole GM/human agency thing, I think I'm somewhere in between KM and RC. (And I'm not sure about LostSoul.) I think that human interpretive agency is important for a RPG. At least in my game, it's not just the GM but the players as well who have an important role in this - in that they are able to propose interpretations/options, and the GM is under some sort of onus to take them seriously.</p><p></p><p>Where my greater proximity to KM comes in is that I think different systems can do a better or worse job of (i) providing players with the tools with which to frame their interpretations and options, and (ii) providing GMs with the tools to properly discharge the onus that falls on them.</p><p></p><p>It's probably fairly obvious that I think 4e does a pretty good job in relation to (i) and a very good job in relation to (ii). I think Rolemaster does at least as good a job in relation to (i), but quite a poor job in relation to (ii) - in a lot of contexts a GM has nothing to fall back on but some very generic Difficulty descriptors and a very generic Static Action table. I think Basic D&D and AD&D rely a lot more on social contract and understood table context, than on the published rulebooks, when it comes both to (i) and (ii). For example, there is really very little in either Gygax's PHB - for a player - or DMG - for a GM - that would encourage me as GM to set up a scenario like White Plume Mountain or Tomb of Horrors, nor supply me as player with the sort of framework I need for tackling it. The contrast between these classic AD&D scenarios, and scenarios like D1-3 which, while written for AD&D could be ported with conception mostly preserved into a wide range of other fantasy systems, is to me pretty stark. (Ghost Tower of Inverness is probably midway between S1&2 and D1-3 in the extent to which the published rules/guidelines for encounter/scenario design and action resolution bear significantly on the way the module is actually built and meant to be played.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5539136, member: 42582"] On the whole GM/human agency thing, I think I'm somewhere in between KM and RC. (And I'm not sure about LostSoul.) I think that human interpretive agency is important for a RPG. At least in my game, it's not just the GM but the players as well who have an important role in this - in that they are able to propose interpretations/options, and the GM is under some sort of onus to take them seriously. Where my greater proximity to KM comes in is that I think different systems can do a better or worse job of (i) providing players with the tools with which to frame their interpretations and options, and (ii) providing GMs with the tools to properly discharge the onus that falls on them. It's probably fairly obvious that I think 4e does a pretty good job in relation to (i) and a very good job in relation to (ii). I think Rolemaster does at least as good a job in relation to (i), but quite a poor job in relation to (ii) - in a lot of contexts a GM has nothing to fall back on but some very generic Difficulty descriptors and a very generic Static Action table. I think Basic D&D and AD&D rely a lot more on social contract and understood table context, than on the published rulebooks, when it comes both to (i) and (ii). For example, there is really very little in either Gygax's PHB - for a player - or DMG - for a GM - that would encourage me as GM to set up a scenario like White Plume Mountain or Tomb of Horrors, nor supply me as player with the sort of framework I need for tackling it. The contrast between these classic AD&D scenarios, and scenarios like D1-3 which, while written for AD&D could be ported with conception mostly preserved into a wide range of other fantasy systems, is to me pretty stark. (Ghost Tower of Inverness is probably midway between S1&2 and D1-3 in the extent to which the published rules/guidelines for encounter/scenario design and action resolution bear significantly on the way the module is actually built and meant to be played.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top