Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NoWayJose" data-source="post: 5539325" data-attributes="member: 84810"><p>For what it's worth, this leads up to a summary of my subjective position over the last 10 pages:</p><p> </p><p>4E Essentials: Hynotism</p><p>* The target uses a free action to make a melee basic attack against a creature of your choice</p><p>* Slide the target up to 3 squares</p><p> </p><p>This is a classic case of 4E metagamey spell-as-an-effect [sup]1[/sup] design philosophy that makes little or no narrative/fictional sense.</p><p> </p><p>For those who expect that spells be designed with a fiction-first cinematic approach, Hypnotism fails spectacularly: By the letter of the rule, you can't use hypnotism to cause them to drop an item, say something, fall prone, stick their head in a bucket, etc.</p><p> </p><p>Like many 4E powers, for me, the title of the spell ('Hypnotism') and the fluff ('Your piercing gaze and whispered word let you seize momentary control of your enemy's mind') hints at marvelous possibilities, but the actual mechanics are a straightjacket. Expectations raised and dashed, promises and lies, all in the same breath.</p><p> </p><p>This lack of simulationism is tolerated or outright denied by people who are comfortable coloring inside the 4E lines [sup]2[/sup], and I can't deny them their right to have that experience.</p><p> </p><p>However, for me, the magic of magic (pun intended) has been smothered, thanks to 4E's fetish for balance [sup]3[/sup], codified behavior [sup]4[/sup], and downplay of human adjudication [sup]5[/sup].</p><p> </p><p>In the case of Hypnotism, I would scrap the spell, move it to a higher level, balance it with drawbacks, and/or (the lamest but easiest way) name it 'Power Word: Move Exactly 30 Feet or Attack Enemy' (which is super-gamey, but at least it's honest).</p><p> </p><p>But that's just a single illustrative example. Overall, I would personally, subjectively, ideally and theoretically prefer:</p><p>- A return or partial return to narrative/cinematic-based resolutions [sup]6[/sup]</p><p>- A return to literature/cinema as a source of design inspiration and player expectations [sup]7[/sup]</p><p>- Magic is more subtly balanced mechnically and narratively more fun and special than in 4e [sup]8[/sup]</p><p>- Spells are designed as a tool, not as an effect [sup]1[/sup]</p><p>- Attempt to define what evocations can and can't do in-game -- for the sake of consistency and clarity [sup]9[/sup]</p><p>- Add drawbacks to magic, tweak magic resource management, and reassess sacred cows -- for the sake of balance [sup]10[/sup]</p><p>- Wizards are semi-capable fighters (like Gandalf) [sup]11[/sup] or use low-power magic wands, etc. when spells run out -- for the sake of continual contribution</p><p>- Scholarly wizards with little melee value and more powerful magicks are optional for advanced/mature games [sup]12[/sup]</p><p>- Avoid swinging all the way back to pre-4E uber-wizard issues that some people have experienced at higher levels [sup]13[/sup]</p><p> </p><p>If you disagree with any of the above, you have every right to argue otherwise. That said, if you're happy with the 3E or 4E status quo, you're already good to go!</p><p> </p><p>Any helpful comments or constructive suggestions?</p><p> </p><p>Edit: I don't think that page 42 of the DMG is the best answer [sup]14[/sup]</p><p> </p><p>1. <a href="http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-98.html#post5536926" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-98.html#post5536926</a></p><p>2. Various posts pg 100-101 and other threads about metagame vs fiction-first, simulationism, verisimilitude, etc.</p><p>3. <a href="http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-96.html#post5535445" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-96.html#post5535445</a> and <a href="http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-99.html#post5537089" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-99.html#post5537089</a></p><p>4. <a href="http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-91.html#post5533899" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-91.html#post5533899</a></p><p>5. Various posts pg 100-102 and <a href="http://www.enworld.org/forum/general-rpg-discussion/304989-player-control-how-game-has-changed-over-years-why-i-dont-like.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/304989-player-control-how-game-has-changed-over-years-why-i-dont-like.html</a></p><p>6. <a href="http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-101.html#post5538972" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-101.html#post5538972</a></p><p>7. <a href="http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-101.html#post5539089" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-101.html#post5539089</a></p><p>8. Most of pg 98</p><p>9. <a href="http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-99.html#post5537032" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-99.html#post5537032</a></p><p>10. <a href="http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-99.html#post5537835" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-99.html#post5537835</a></p><p>11. <a href="http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-92.html#post5534115" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-92.html#post5534115</a></p><p>12. <a href="http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-92.html#post5534264" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-92.html#post5534264</a></p><p>13. Pages 97 and lower</p><p>14. <a href="http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-104.html#post5540211" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-104.html#post5540211</a></p></blockquote><p></p>
[QUOTE="NoWayJose, post: 5539325, member: 84810"] For what it's worth, this leads up to a summary of my subjective position over the last 10 pages: 4E Essentials: Hynotism * The target uses a free action to make a melee basic attack against a creature of your choice * Slide the target up to 3 squares This is a classic case of 4E metagamey spell-as-an-effect [sup]1[/sup] design philosophy that makes little or no narrative/fictional sense. For those who expect that spells be designed with a fiction-first cinematic approach, Hypnotism fails spectacularly: By the letter of the rule, you can't use hypnotism to cause them to drop an item, say something, fall prone, stick their head in a bucket, etc. Like many 4E powers, for me, the title of the spell ('Hypnotism') and the fluff ('Your piercing gaze and whispered word let you seize momentary control of your enemy's mind') hints at marvelous possibilities, but the actual mechanics are a straightjacket. Expectations raised and dashed, promises and lies, all in the same breath. This lack of simulationism is tolerated or outright denied by people who are comfortable coloring inside the 4E lines [sup]2[/sup], and I can't deny them their right to have that experience. However, for me, the magic of magic (pun intended) has been smothered, thanks to 4E's fetish for balance [sup]3[/sup], codified behavior [sup]4[/sup], and downplay of human adjudication [sup]5[/sup]. In the case of Hypnotism, I would scrap the spell, move it to a higher level, balance it with drawbacks, and/or (the lamest but easiest way) name it 'Power Word: Move Exactly 30 Feet or Attack Enemy' (which is super-gamey, but at least it's honest). But that's just a single illustrative example. Overall, I would personally, subjectively, ideally and theoretically prefer: - A return or partial return to narrative/cinematic-based resolutions [sup]6[/sup] - A return to literature/cinema as a source of design inspiration and player expectations [sup]7[/sup] - Magic is more subtly balanced mechnically and narratively more fun and special than in 4e [sup]8[/sup] - Spells are designed as a tool, not as an effect [sup]1[/sup] - Attempt to define what evocations can and can't do in-game -- for the sake of consistency and clarity [sup]9[/sup] - Add drawbacks to magic, tweak magic resource management, and reassess sacred cows -- for the sake of balance [sup]10[/sup] - Wizards are semi-capable fighters (like Gandalf) [sup]11[/sup] or use low-power magic wands, etc. when spells run out -- for the sake of continual contribution - Scholarly wizards with little melee value and more powerful magicks are optional for advanced/mature games [sup]12[/sup] - Avoid swinging all the way back to pre-4E uber-wizard issues that some people have experienced at higher levels [sup]13[/sup] If you disagree with any of the above, you have every right to argue otherwise. That said, if you're happy with the 3E or 4E status quo, you're already good to go! Any helpful comments or constructive suggestions? Edit: I don't think that page 42 of the DMG is the best answer [sup]14[/sup] 1. [URL]http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-98.html#post5536926[/URL] 2. Various posts pg 100-101 and other threads about metagame vs fiction-first, simulationism, verisimilitude, etc. 3. [URL]http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-96.html#post5535445[/URL] and [URL]http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-99.html#post5537089[/URL] 4. [URL]http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-91.html#post5533899[/URL] 5. Various posts pg 100-102 and [URL]http://www.enworld.org/forum/general-rpg-discussion/304989-player-control-how-game-has-changed-over-years-why-i-dont-like.html[/URL] 6. [URL]http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-101.html#post5538972[/URL] 7. [URL]http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-101.html#post5539089[/URL] 8. Most of pg 98 9. [URL]http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-99.html#post5537032[/URL] 10. [URL]http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-99.html#post5537835[/URL] 11. [URL]http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-92.html#post5534115[/URL] 12. [URL]http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-92.html#post5534264[/URL] 13. Pages 97 and lower 14. [URL]http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-104.html#post5540211[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top