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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="NoWayJose" data-source="post: 5540211" data-attributes="member: 84810"><p>I agree that the philosophy behind page 42 is very well-intentioned: we don't need a rule for everything, too complex and not fun, so improvise a little!</p><p> </p><p>However, I don't believe that page 42 is the answer to life, the universe, and everything. It wasn't designed to handle game-changers, like rules for a nuclear bomb or introducing the magical equivalent of the Internet to the world of Dark Sun.</p><p> </p><p>Thus magic rears its ugly head with questions like 'what happens when lightning bolt hits water?', 'can a ray target an object?' (before the official addendum) and 'why can I only hypnotize him to do 1 of 2 things?'. Previous editions of D&D avoided or addressed these kinds of questions with various degrees of success. The philosophy of 4E is to pointedly avoid these narrative questions and offload them to the DM/player to fill in the blanks [sup]For God's sake, we don't really need reference footnotes for this one, do we?[/sup].</p><p> </p><p>So what happens when designers ignore the larger implications of spells like Hypnotism? Sweep them under the rug of page 42? Well, as per above[sup]1[/sup], I think you'll end up with lots of gremlins under the rug just waiting to spring out and unbalance your warrior vs wizards.</p><p> </p><p>For that reason, I can't agree with pemerton's solution of using page 42 to fix the questions that I posed. [sup]2[/sup]</p><p> </p><p>1. Last paragraph of <a href="http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-104.html#post5540121" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-104.html#post5540121</a></p><p>2. <a href="http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-103.html#post5539325" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-103.html#post5539325</a></p></blockquote><p></p>
[QUOTE="NoWayJose, post: 5540211, member: 84810"] I agree that the philosophy behind page 42 is very well-intentioned: we don't need a rule for everything, too complex and not fun, so improvise a little! However, I don't believe that page 42 is the answer to life, the universe, and everything. It wasn't designed to handle game-changers, like rules for a nuclear bomb or introducing the magical equivalent of the Internet to the world of Dark Sun. Thus magic rears its ugly head with questions like 'what happens when lightning bolt hits water?', 'can a ray target an object?' (before the official addendum) and 'why can I only hypnotize him to do 1 of 2 things?'. Previous editions of D&D avoided or addressed these kinds of questions with various degrees of success. The philosophy of 4E is to pointedly avoid these narrative questions and offload them to the DM/player to fill in the blanks [sup]For God's sake, we don't really need reference footnotes for this one, do we?[/sup]. So what happens when designers ignore the larger implications of spells like Hypnotism? Sweep them under the rug of page 42? Well, as per above[sup]1[/sup], I think you'll end up with lots of gremlins under the rug just waiting to spring out and unbalance your warrior vs wizards. For that reason, I can't agree with pemerton's solution of using page 42 to fix the questions that I posed. [sup]2[/sup] 1. Last paragraph of [URL]http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-104.html#post5540121[/URL] 2. [URL]http://www.enworld.org/forum/general-rpg-discussion/302220-how-wizard-vs-warrior-balance-problem-handled-fantasy-literature-103.html#post5539325[/URL] [/QUOTE]
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