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<blockquote data-quote="Shiroiken" data-source="post: 8250291" data-attributes="member: 6775477"><p>Cleric - I'm currently playing a Spirit Guardians focused cleric, so I know their weaknesses. Are you using 6-8 encounters per long rest, and what level are you working with? Until you start to get into the 10+ level range, you just can't do it every combat, so you have to pick your fights (I normally use Bless on those other fights). Concentration is also a real pain, and without Warcaster or Resilient it's very easy to lose the spell when you wade into melee (especially since you should immediately aggro every enemy). If built towards, this is a pretty powerful build for most types of fights, for as long as you have the spell slots.</p><p></p><p>Fire Dragon Sorcerer - My first 5E campaign had one of these. It was fairly strong at the time, but she didn't face many monsters that were fire resistant/immune until about level 10. She took the feat that allowed her to bypass resistance, leaving only fire immune creatures as an issue. Knowing we were going to be facing giants, and expecting fire giants, she picked a handful of spells, plus one cantrip, that did non-fire damage (although she adamantly refused to ever deal cold damage). When they faced the Hall of the Fire Giant King, she was woefully under-powered compared to the rest of the party, but until then she'd been the DPR star of the show. Afterwards she was somewhat outpaced by the Eldritch Knight Archer, but that was largely due to him picking up a 3rd attack, sharpshooter, and a badass magic bow (based on the Hank's bow from the D&D cartoon). IMO it's still the strongest sorcerer build outside of Divine Soul, but the DM should work with the player before starting to campaign if one element is going to be heavily resisted/ignored.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8250291, member: 6775477"] Cleric - I'm currently playing a Spirit Guardians focused cleric, so I know their weaknesses. Are you using 6-8 encounters per long rest, and what level are you working with? Until you start to get into the 10+ level range, you just can't do it every combat, so you have to pick your fights (I normally use Bless on those other fights). Concentration is also a real pain, and without Warcaster or Resilient it's very easy to lose the spell when you wade into melee (especially since you should immediately aggro every enemy). If built towards, this is a pretty powerful build for most types of fights, for as long as you have the spell slots. Fire Dragon Sorcerer - My first 5E campaign had one of these. It was fairly strong at the time, but she didn't face many monsters that were fire resistant/immune until about level 10. She took the feat that allowed her to bypass resistance, leaving only fire immune creatures as an issue. Knowing we were going to be facing giants, and expecting fire giants, she picked a handful of spells, plus one cantrip, that did non-fire damage (although she adamantly refused to ever deal cold damage). When they faced the Hall of the Fire Giant King, she was woefully under-powered compared to the rest of the party, but until then she'd been the DPR star of the show. Afterwards she was somewhat outpaced by the Eldritch Knight Archer, but that was largely due to him picking up a 3rd attack, sharpshooter, and a badass magic bow (based on the Hank's bow from the D&D cartoon). IMO it's still the strongest sorcerer build outside of Divine Soul, but the DM should work with the player before starting to campaign if one element is going to be heavily resisted/ignored. [/QUOTE]
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