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<blockquote data-quote="RealAlHazred" data-source="post: 8250818" data-attributes="member: 25818"><p>If you're going the alternate-elements route, there's not a lot of good spell selection in the base game for non-fire specialists. There are good homebrew options (I recommend <a href="https://old.reddit.com/r/UnearthedArcana/comments/mrbg15/kibbles_generic_elemental_spells_all_the_spells/gul6e67/" target="_blank">KibblesTasty's Generic Elemental Spells</a>). I would probably favor something a little more thematic to the "fire" part of being a "fire sorcerer." You could do that with Transmuted Spell, which at least keeps the rest of the flavor of fire spells, just changing the damage type. But in my games, I'd probably make a book, <em>Ignus' Precepts of the Flame</em>, which chronicles the researches of a fire sorcerer who wrestled with the same issue and decided to harness Hellfire. Then I'd include a few spells that do necrotic as well as fire damage, and maybe allow the fire sorcerer to learn a brand new metamagic which lets them convert half the damage of their spells to necrotic damage or something. I'd make it a roleplaying element, and include some story elements they can interact with, maybe -- an old lair of Ignus' or maybe an encounter with the devil that killed him, etc.</p><p></p><p>EDIT: Alternatively, you could go the other route, and make the old researcher a Hellrider wizard (all sorts went on the crusade), and make the metamagic do half celestial damage and half fire.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 8250818, member: 25818"] If you're going the alternate-elements route, there's not a lot of good spell selection in the base game for non-fire specialists. There are good homebrew options (I recommend [URL='https://old.reddit.com/r/UnearthedArcana/comments/mrbg15/kibbles_generic_elemental_spells_all_the_spells/gul6e67/']KibblesTasty's Generic Elemental Spells[/URL]). I would probably favor something a little more thematic to the "fire" part of being a "fire sorcerer." You could do that with Transmuted Spell, which at least keeps the rest of the flavor of fire spells, just changing the damage type. But in my games, I'd probably make a book, [I]Ignus' Precepts of the Flame[/I], which chronicles the researches of a fire sorcerer who wrestled with the same issue and decided to harness Hellfire. Then I'd include a few spells that do necrotic as well as fire damage, and maybe allow the fire sorcerer to learn a brand new metamagic which lets them convert half the damage of their spells to necrotic damage or something. I'd make it a roleplaying element, and include some story elements they can interact with, maybe -- an old lair of Ignus' or maybe an encounter with the devil that killed him, etc. EDIT: Alternatively, you could go the other route, and make the old researcher a Hellrider wizard (all sorts went on the crusade), and make the metamagic do half celestial damage and half fire. [/QUOTE]
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