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How is Traveller? Looking for a Space RPG...
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<blockquote data-quote="sjmiller" data-source="post: 4861471" data-attributes="member: 17262"><p>You have practically defined what Traveller is all about. The game has gone through several versions over the years, and quite a few of them are quite good.</p><p></p><p>The first edition, often called Classic Traveller or LBB Traveller. This is the first, simple version, done in little black books (hence LBB). It uses a system using primarily 2d6 rolling against target numbers with a variety of die modifiers (DMs). Character creation is a game in and of itself, and can be quite addictive.</p><p></p><p>The second edition, called MegaTraveller, uses a new Task Management system with task difficulties, dice modifiers, and assorted other bonuses verses a 2d6 roll. The character creation system is very similar to the original with a finer level of detail and is just as fun to create characters.</p><p></p><p>The third edition is called Traveller: The New Era. This is probably the least well liked in the Traveller community. I honestly do not remember much about it, as I only played it once. I own the books, but prefer to think of this as the edition best forgotten.</p><p></p><p>The fourth edition is called Marc Miller's Traveller. It is the first edition printed after the demise of Game Designer's Workshop. In some ways it harkens back to the original and second editions of Traveller. The task resolution system returns and is more defined.</p><p></p><p>I know I have probably missed out on some details of each edition, and I am sure others will pipe in about them.</p><p></p><p>One thing d20 game players will notice is that Traveller is not a game of young inexperienced people gaining power as they go along. It is a game of people with prior experience in the universe looking to do something new and exciting. Combat is not something overly desired in Traveller, as it can be quite lethal. Many a Traveller adventure has revolved around being merchants and adventure seekers, occasionally mercenaries, and generally trying to stay on the good side of the lay. At the very least they try to look like they are doing so. Traveller can go in so many different directions that it makes a great system to use for almost any type of game.</p><p></p><p>As a bit of trivia, Joss Whedon used to play Traveller in a universe he created that was the basis for Firefly. So, you can see that you can have a lot of fun traveling around in this game.</p><p></p><p>Gee, can you tell I have played Traveller a bit? It was the first rpg I ever owned. I got it as a Christmas present back in 1979. Loads of fun even after all these years.</p></blockquote><p></p>
[QUOTE="sjmiller, post: 4861471, member: 17262"] You have practically defined what Traveller is all about. The game has gone through several versions over the years, and quite a few of them are quite good. The first edition, often called Classic Traveller or LBB Traveller. This is the first, simple version, done in little black books (hence LBB). It uses a system using primarily 2d6 rolling against target numbers with a variety of die modifiers (DMs). Character creation is a game in and of itself, and can be quite addictive. The second edition, called MegaTraveller, uses a new Task Management system with task difficulties, dice modifiers, and assorted other bonuses verses a 2d6 roll. The character creation system is very similar to the original with a finer level of detail and is just as fun to create characters. The third edition is called Traveller: The New Era. This is probably the least well liked in the Traveller community. I honestly do not remember much about it, as I only played it once. I own the books, but prefer to think of this as the edition best forgotten. The fourth edition is called Marc Miller's Traveller. It is the first edition printed after the demise of Game Designer's Workshop. In some ways it harkens back to the original and second editions of Traveller. The task resolution system returns and is more defined. I know I have probably missed out on some details of each edition, and I am sure others will pipe in about them. One thing d20 game players will notice is that Traveller is not a game of young inexperienced people gaining power as they go along. It is a game of people with prior experience in the universe looking to do something new and exciting. Combat is not something overly desired in Traveller, as it can be quite lethal. Many a Traveller adventure has revolved around being merchants and adventure seekers, occasionally mercenaries, and generally trying to stay on the good side of the lay. At the very least they try to look like they are doing so. Traveller can go in so many different directions that it makes a great system to use for almost any type of game. As a bit of trivia, Joss Whedon used to play Traveller in a universe he created that was the basis for Firefly. So, you can see that you can have a lot of fun traveling around in this game. Gee, can you tell I have played Traveller a bit? It was the first rpg I ever owned. I got it as a Christmas present back in 1979. Loads of fun even after all these years. [/QUOTE]
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