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How is Traveller? Looking for a Space RPG...
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<blockquote data-quote="Ariosto" data-source="post: 4861483" data-attributes="member: 80487"><p>Yes, it works well for that. I am mainly a "Classic" (original game line) player. Although I understand that the new Mongoose version is broadly pretty similar, I am not sure how the new combat system compares in lethality. In the original, Book 1, system, the first shot is pretty likely to take one out of the fight but not to kill -- if physical scores are near average. Age tends to bring those down, though.</p><p></p><p>There's an SRD ("Developer's Pack") for Mongoose Traveller, that I think has just one sample career but gives a good look at the system. Look here: <a href="http://www.mongoosepublishing.com/home/series.php?qsSeries=51&PHPSESSID=5a3836a5ec0e0c78f506ee42cd950b12" target="_blank">Mongoose Publishing : For All Your Gaming Needs ...</a></p><p></p><p>As a fan from the start, of course I think the original game is great. However, it has a few rough spots and is very "old school".</p><p></p><p>GDW also published MegaTraveller (a compilation and revision, much as AD&D was of OD&D but with perhaps more striking changes) and Traveller: The New Era (a whole new system, well done I think but a bit complex). In addition, there was Traveller: 2300 (later 2300 AD), a bit more "hard SF" and from a late-1980s perspective -- and with really no particular connection to Traveller (but quite fine in its own right).</p><p></p><p>Marc Miller's T4 is IMO a mess, especially not recommended as one's introduction. I thought MegaTraveller had a surprising amount of errata, but the sloppiness of T4 blew me away.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4861483, member: 80487"] Yes, it works well for that. I am mainly a "Classic" (original game line) player. Although I understand that the new Mongoose version is broadly pretty similar, I am not sure how the new combat system compares in lethality. In the original, Book 1, system, the first shot is pretty likely to take one out of the fight but not to kill -- if physical scores are near average. Age tends to bring those down, though. There's an SRD ("Developer's Pack") for Mongoose Traveller, that I think has just one sample career but gives a good look at the system. Look here: [URL="http://www.mongoosepublishing.com/home/series.php?qsSeries=51&PHPSESSID=5a3836a5ec0e0c78f506ee42cd950b12"]Mongoose Publishing : For All Your Gaming Needs ...[/URL] As a fan from the start, of course I think the original game is great. However, it has a few rough spots and is very "old school". GDW also published MegaTraveller (a compilation and revision, much as AD&D was of OD&D but with perhaps more striking changes) and Traveller: The New Era (a whole new system, well done I think but a bit complex). In addition, there was Traveller: 2300 (later 2300 AD), a bit more "hard SF" and from a late-1980s perspective -- and with really no particular connection to Traveller (but quite fine in its own right). Marc Miller's T4 is IMO a mess, especially not recommended as one's introduction. I thought MegaTraveller had a surprising amount of errata, but the sloppiness of T4 blew me away. [/QUOTE]
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