How long till the world is re-discovered

Dagger75

Epic Commoner
My current campaign world has been lost to the multiverse for a 1000 years. Now there had been midflayers and few demons and devils and elementals trapped on this world all that time. They fianlly get to home. Now I have plans for most of these creatures BUT how long for say the Githyanki, Githzeri, other planar travelers to "discover" this lost world? I was thinking a month or so a planar society would stumple onto it but how long for word to spread? Do planer people rush to new worlds like a gold rush?

The mind flayers are preparing for out an out war right now.

Any advice, or anything would be useful
 

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Well, according to 2e Planescape stuff, planar folks could give less of a fig about what happens to any one of a bazillion Prime Material planets, anyhoo.

When you've got fountains of gold and the fruits of heavan and the worst weapons demonic smiths can devise, what use do you have for some tiny little sphere in space somewhere?

I think that the ones who would be interested would be deities. As soon as this thing pops into being, the deities of those on it, and those related to those deities, would crawl all over the thing, seeking to make an impression...after all, gods are hungry creatures for the power of faith...

That's all assuming a fairly normal D&D planar view, however. The view you have on the planes could drastically alter the way this is preceived.
 


It also matters if there's been something lost on that world for so many years. If there's a lake that makes anyone who swims in it perfectly impervious from attacks from demons for example, there might be some conflict over it.
 

When you've got fountains of gold and the fruits of heavan and the worst weapons demonic smiths can devise, what use do you have for some tiny little sphere in space somewhere?

Belief.

The Kriegstanz is fought for belief.

The Blood War is fought for belief.

The Powers battle constantly for belief.

And the best belief comes from the Prime worlds. The Gods don't get any power from mortal beliefs, unless those mortals are from the prime material. Certainly, there's a reason that the Tanar'ri and Baatezu work endlessly to subvert mortals to their ends. And here's a new world. Fresh Meat!

Here are some ideas:

* A Tanar'ri prince, perhaps Orcus, decides that the new world is a prime opportunity to gain some power. On this new world, so long unmolested by Outsiders, he can set up a cult that worships him without any interference from other princes. Orcus isn't that far from true Godhood. Perhaps a world in which he was consdiered one of the major gods could push him over the edge.

* But perhpas Graz'zt or some of the Baatezu take note of this, and send in their own forces to counter this.

* And the Harmonium gets a whiff of it too. More than any other planar faction, they're concered with the prime world, and many worlds are members of the Pax Harmonia, their world-spanning empire. They'd also play a neat opposite to the Tanar'ri and (probably) the PCs. As a lawful and (mostly) good organization, the Harmonium will do their best to stave off the chaotic evil Tanar'ri. So the PCs will probably need and want their help. On the other hand, the Harmonium is founded on the concept that the multiverse can only ever truely achieve peace and harmony when it is united under one rule - theirs. So they'll use the opportunity to try and bring the world under their rule as well (which may or may not be a bad thing depending on your view - after all, their home world of Ortho has seen peace for hundreds of years, even if it is an immensely regimented and lawful place).

* Perhaps the Gith, mistakenly or not, believe that this may be their long-lost homeworld, prompting the Githyanki and Githzeari to escelate their skirmishes into full-blown war over the place.

Anyway, I hope this helps.
 
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How prevalent do you think accidental travel is? Teleport or plane shift spells go awry, shunting you to another Prime Material plane. Powerful enemies use powerful spells to banish you to the other side of beyond. Random vortices open up on an outer plane and spit you out on an abandoned world. I don't know how prevalent this sort of thing is, but in the Forgotten Realms alone there are easily enough magic users to supply enough mishaps. Realistically, there are probably dozens of Gates open in each major city, hundreds of teleporters moving around at any one time within a single nation, and thousands of wizards researching crazy spells and ancient legends. I'm certain one of them will get through. Getting back is more difficult, but someone with the resources to reach this 'lost world' in the first place will be able to hop out to an outer plane and ask someone for directions. (Who they ask could be very important...)
 

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