Primitive Screwhead
First Post
The way I look at this is that if the rules support being able to play something in a 2 hour session other than most of a single combat encounter...that is a good thing.
I really love the War of the Burning Sky campaign world and would very much love being able to dig into the nooks and cranny's, loose the players for a session or three in any of the major cities or get them lost in one of the many interesting environments available. But because I can barely squeeze 2 combat encounters, the ones that are plot critical, into a session the end result is a bare bones, 2 dimensional story line. It is almost episodic and my players have to be reminded why it is that they are fighting the new big bad guy. In many cases I end the session as combat ends and start with 'you last defeated so and so, after learning some stuff you ended up facing the NBBG...roll initiative'
Part of that is my group, they do not do well with in between session banter and focus. Part is the delay between monthly sessions... but I think if I could do those same two plot critical combats in 30 minutes each, that would leave almost an hour to flesh out the story.
{yes, I know two 30 minute combats plus 1 hour story is 2 hours short of my 4 hour session... but that's the way this group rolls!}
I really love the War of the Burning Sky campaign world and would very much love being able to dig into the nooks and cranny's, loose the players for a session or three in any of the major cities or get them lost in one of the many interesting environments available. But because I can barely squeeze 2 combat encounters, the ones that are plot critical, into a session the end result is a bare bones, 2 dimensional story line. It is almost episodic and my players have to be reminded why it is that they are fighting the new big bad guy. In many cases I end the session as combat ends and start with 'you last defeated so and so, after learning some stuff you ended up facing the NBBG...roll initiative'

Part of that is my group, they do not do well with in between session banter and focus. Part is the delay between monthly sessions... but I think if I could do those same two plot critical combats in 30 minutes each, that would leave almost an hour to flesh out the story.
{yes, I know two 30 minute combats plus 1 hour story is 2 hours short of my 4 hour session... but that's the way this group rolls!}