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How Low is Too Low
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<blockquote data-quote="Hejdun" data-source="post: 5072051" data-attributes="member: 839"><p>I've seen level one goblins be completely ineffectual against level 3 parties. As in, the party spent MAYBE 1 healing surge total, and no daily powers or magic item powers.</p><p></p><p>Monster level is easily the most important factor in determining how appropriate it is for an encounter. Since attack and defense rise so quickly in monsters, even small differences lead to big results. Such that a monster 4 levels above a PC is extremely frustrating for PCs because they can barely hit it, and it autohits them. Similarly, monsters lower level than the PCs will barely hit, and get autohit, making them useless.</p><p></p><p>I use Monster Builder quite regularly now. If I have a monster I want the PCs to fight, but isn't the right level, I just use Monster Builder to adjust it's level to between 0 and 3 levels higher than the party. That's the ideal level, IMO.</p></blockquote><p></p>
[QUOTE="Hejdun, post: 5072051, member: 839"] I've seen level one goblins be completely ineffectual against level 3 parties. As in, the party spent MAYBE 1 healing surge total, and no daily powers or magic item powers. Monster level is easily the most important factor in determining how appropriate it is for an encounter. Since attack and defense rise so quickly in monsters, even small differences lead to big results. Such that a monster 4 levels above a PC is extremely frustrating for PCs because they can barely hit it, and it autohits them. Similarly, monsters lower level than the PCs will barely hit, and get autohit, making them useless. I use Monster Builder quite regularly now. If I have a monster I want the PCs to fight, but isn't the right level, I just use Monster Builder to adjust it's level to between 0 and 3 levels higher than the party. That's the ideal level, IMO. [/QUOTE]
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How Low is Too Low
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