Gilladian
Adventurer
Okay, I admit that math is not my strong suite. So bear with me if this is a really silly series of questions. I did try to figure it out on my own, and gave up in despair.
I'm trying to design an adventure that will roughly cover the PCs advancement from level 6 to level 8. There are 5 PCs (on average) in my party. So, if I were to budget every encounter as "medium" or "moderate" or whatever they call it, how many encounters would there be between 6th level and 7th? Between 7th and 8th? Normally, I don't worry about these things. I just write what I want and the adventure goes as it goes. But this is for a workshop, and in general I'd like it if other folks who might use the adventure could be certain it isn't too long or too short to accomplish its goal.
The next question, I can probably figure out on my own - is shifting difficulty between encounters - if my answer for question one is that there should be 10 encounters to advance from 6-7 when they're all medium encounters, can I then just shift one to easy for each one that I shift to hard? do I need to balance one deadly encounter with two easy encounters? Or three? Is there any real ratio?
I was sure there were answers to these questions (or at least the first one) somewhere in the DMG. Have I missed it, going back to look? If so, please let me know where!
I'm trying to design an adventure that will roughly cover the PCs advancement from level 6 to level 8. There are 5 PCs (on average) in my party. So, if I were to budget every encounter as "medium" or "moderate" or whatever they call it, how many encounters would there be between 6th level and 7th? Between 7th and 8th? Normally, I don't worry about these things. I just write what I want and the adventure goes as it goes. But this is for a workshop, and in general I'd like it if other folks who might use the adventure could be certain it isn't too long or too short to accomplish its goal.
The next question, I can probably figure out on my own - is shifting difficulty between encounters - if my answer for question one is that there should be 10 encounters to advance from 6-7 when they're all medium encounters, can I then just shift one to easy for each one that I shift to hard? do I need to balance one deadly encounter with two easy encounters? Or three? Is there any real ratio?
I was sure there were answers to these questions (or at least the first one) somewhere in the DMG. Have I missed it, going back to look? If so, please let me know where!