Imaro
Legend
It didn't; but your question shows that you haven't followed the whole thread.
This line of discussion started with talk of a non-magical game; no healing spells, no healing potions...no magic.
In a no-magic game, without the presence of a class with mundane healing - healing they can use on other characters, and not just temporary hit points (which can't heal a character at 0 HP), the Healer Feat is essential.
A Warlord Class helps facilitate a non-magical campaign.
I addressed this in my post above, even without having read the entire thread or did you ignore that part of my post? If the DM wants a non-standard game then he needs to change the rules to facilitate it (i.e. make sure the Healer feat is available and/or, depending on his own desires give the feat out for free). The core game shouldn't be required to facilitate the numerous non-standard games various DM's can come up with... it should facilitate play of D&D in it's standard format, which includes magic.
EDIT: 5e gives you an easily usable, modular piece that facilitates a non-magic campaign, the Healer Feat... now how it's used to facilitate such is entirely up to the DM (Costs a feat, every class gains it for free, some classes get it for free, some races can trad out a racial ability for it... and so on...) but it's there.
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