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*Pathfinder & Starfinder
How many feats are there?
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<blockquote data-quote="Tuzenbach" data-source="post: 6636151" data-attributes="member: 16155"><p>To tell you the truth, I really don't know. I got the core 3.0 books when they came out, but never learned all the rules. My ADD and the extraordinarily distracting graphics and colors made it darned-near impossible for me to learn the rules. When I thought I was making a little progress, 3.5 came out and I just gave up. </p><p></p><p></p><p>I had been assuming feats created in the last 15 years were all-inclusive and applicable to all editions. But from what you guys are saying, they are not. I've got to tell you honestly, this does not inspire me to run out and learn the rules for 3 separate D&D editions. It *does*, however, inspire me to put together a $40 million offer and present it to Hasbro. If I can acquire all things D&D, I can get rid of about 80% of the rules and make it friendly for 10x the amount of people who currently play (or attempt to play!) D&D.</p><p></p><p></p><p>Ask me again "what edition are you referring to?" and I'll in turn ask you "which is the best D&D edition to offer feats?". Then you'll merely be directing me towards copious amounts of rules which I'm to unpleasantly learn (and then pass judgement upon!!!) in an attempt to find out what best meets my own personal definition of "fun" from D&D in the last 15 years. Yeah, not my idea of "fun". </p><p></p><p></p><p>Again, I'd rather take the whole thing over and put an axe through the vast majority of the rules the game has created over the past couple of decades. </p><p></p><p></p><p></p><p>FWIW, I was six classes away from getting a BS in Accounting. Ritalin made this possible. But there comes a certain point where a person sits up and asks themselves, "Jeez, is learning ALL THIS STUFF really worth it? Especially when ALL THIS STUFF will be made obsolete in merely a handful of years?" ..... the answer was, and still is, a resounding "No"........</p></blockquote><p></p>
[QUOTE="Tuzenbach, post: 6636151, member: 16155"] To tell you the truth, I really don't know. I got the core 3.0 books when they came out, but never learned all the rules. My ADD and the extraordinarily distracting graphics and colors made it darned-near impossible for me to learn the rules. When I thought I was making a little progress, 3.5 came out and I just gave up. I had been assuming feats created in the last 15 years were all-inclusive and applicable to all editions. But from what you guys are saying, they are not. I've got to tell you honestly, this does not inspire me to run out and learn the rules for 3 separate D&D editions. It *does*, however, inspire me to put together a $40 million offer and present it to Hasbro. If I can acquire all things D&D, I can get rid of about 80% of the rules and make it friendly for 10x the amount of people who currently play (or attempt to play!) D&D. Ask me again "what edition are you referring to?" and I'll in turn ask you "which is the best D&D edition to offer feats?". Then you'll merely be directing me towards copious amounts of rules which I'm to unpleasantly learn (and then pass judgement upon!!!) in an attempt to find out what best meets my own personal definition of "fun" from D&D in the last 15 years. Yeah, not my idea of "fun". Again, I'd rather take the whole thing over and put an axe through the vast majority of the rules the game has created over the past couple of decades. FWIW, I was six classes away from getting a BS in Accounting. Ritalin made this possible. But there comes a certain point where a person sits up and asks themselves, "Jeez, is learning ALL THIS STUFF really worth it? Especially when ALL THIS STUFF will be made obsolete in merely a handful of years?" ..... the answer was, and still is, a resounding "No"........ [/QUOTE]
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