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General Tabletop Discussion
*Dungeons & Dragons
How many house rules?
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<blockquote data-quote="slobster" data-source="post: 8347933" data-attributes="member: 6693711"><p>To be honest, I have no idea how many house rules my games have. I have a few written down (I have a wound system in my games, Inspiration does a lot more than RAW, Advantage/Disadvantage stack, a few other things). But then I also have a bunch of things that have collected over the years that adjust the RAW, except I don't even think about them anymore. Sometimes I'm honestly surprised to read something in the core rules and realize that I've been sort of unconsciously ignoring that for years in favor of my own table's houserules.</p><p></p><p>And that isn't even getting into all the monster stat block changes I've made that players take for granted now, like gelatinous cubes being resistant to most physical damage types. I assume those don't really count as "houserules" since they are limited to a single enemy type at a time, but in aggregate they change up how my players play the game as much as any of the big official "houserules".</p><p></p><p>So I mean you can fit the number of houserules I officially have on a single page sure, but if you wanted to document all the little unspoken houserules, whoof. I have no clue!</p></blockquote><p></p>
[QUOTE="slobster, post: 8347933, member: 6693711"] To be honest, I have no idea how many house rules my games have. I have a few written down (I have a wound system in my games, Inspiration does a lot more than RAW, Advantage/Disadvantage stack, a few other things). But then I also have a bunch of things that have collected over the years that adjust the RAW, except I don't even think about them anymore. Sometimes I'm honestly surprised to read something in the core rules and realize that I've been sort of unconsciously ignoring that for years in favor of my own table's houserules. And that isn't even getting into all the monster stat block changes I've made that players take for granted now, like gelatinous cubes being resistant to most physical damage types. I assume those don't really count as "houserules" since they are limited to a single enemy type at a time, but in aggregate they change up how my players play the game as much as any of the big official "houserules". So I mean you can fit the number of houserules I officially have on a single page sure, but if you wanted to document all the little unspoken houserules, whoof. I have no clue! [/QUOTE]
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