Hussar
Legend
Something that was a bit contentious in the change from 2e to 3e was the presumption of party size. AD&D presumed a pretty large group with about 6-8 PC's being the standard used for a lot of modules, plus various henchmen, retainers, and other hangers on. 3e drastically reduced this and made the 4 PC party the baseline from which the game was largely designed. Monsters were benchmarked vs 4 PC's, treasure and whatnot presumed 4 PC's and modules were also baselined at 4. 4e rolled around and increased the baseline to 5, and then proceeded to design from there.
5e, with it's much looser mechanics and presumptions, seems to be benchmarked at about 4-6 PC's. Six might be a bit high, but 3 PC's is going to have a pretty tough go of adventures and the DM's going to have to work fairly hard to not overwhelm the party.
I'm just curious though. I've seen a lot of posts lately (and it might just be my own confirmation bias) of groups of 6-8 PC's. I know my current group is 6 PC's as well. I'm just wondering where things are falling out.
And, if 5e groups are trending larger than before, (if they even are), what about 5e makes it easier to play with large groups than, say, 3e or 4e?
5e, with it's much looser mechanics and presumptions, seems to be benchmarked at about 4-6 PC's. Six might be a bit high, but 3 PC's is going to have a pretty tough go of adventures and the DM's going to have to work fairly hard to not overwhelm the party.
I'm just curious though. I've seen a lot of posts lately (and it might just be my own confirmation bias) of groups of 6-8 PC's. I know my current group is 6 PC's as well. I'm just wondering where things are falling out.
And, if 5e groups are trending larger than before, (if they even are), what about 5e makes it easier to play with large groups than, say, 3e or 4e?