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How many levels of Prestige Classes do you prefer?
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<blockquote data-quote="tenelo" data-source="post: 76606" data-attributes="member: 3099"><p><strong>responding - for the sake of discussion</strong></p><p></p><p><strong>What do prestige classes really give that can't be gained by the right mix of multiclassing, feats, skills and roleplaying? </strong> </p><p></p><p>The obvious answer is something that you can't achieve with those ingredients. The flip answer is not meant to cause offense. </p><p></p><p>All th PrCs that I have seen and liked are the ones that do something new, rather than just something powerful. The one I'm aiming at in my current campaign is written by the DM, specifically for a plot reason. I let him know what I wanted from it - one specific power - and left the rest entirely up to him. The class he's written would probably not be suitable for any other campaign without tweaking, and possibly toning down a little, but it is balanced for the use it's going to have, which is why it's been created. It does something new (and, I agree quite powerful) for plot reasons.</p><p></p><p>The power it - eventually - grants, is the ability to spontaneously cast spells for a non-spontaneous caster. This is the ability I want for my Druid/Sorceror, the ability to pick my spells from the Druid spell list, and cast the appropriate one. This won't grant any more spells per day, just the flexibility to pick exactly the right one for the circumstance.</p><p></p><p>This is not something you can do, to that extent, with core classes, skills feats etc.</p><p></p><p>My two bits of fuel for the discussion.</p></blockquote><p></p>
[QUOTE="tenelo, post: 76606, member: 3099"] [b]responding - for the sake of discussion[/b] [B]What do prestige classes really give that can't be gained by the right mix of multiclassing, feats, skills and roleplaying? [/B] The obvious answer is something that you can't achieve with those ingredients. The flip answer is not meant to cause offense. All th PrCs that I have seen and liked are the ones that do something new, rather than just something powerful. The one I'm aiming at in my current campaign is written by the DM, specifically for a plot reason. I let him know what I wanted from it - one specific power - and left the rest entirely up to him. The class he's written would probably not be suitable for any other campaign without tweaking, and possibly toning down a little, but it is balanced for the use it's going to have, which is why it's been created. It does something new (and, I agree quite powerful) for plot reasons. The power it - eventually - grants, is the ability to spontaneously cast spells for a non-spontaneous caster. This is the ability I want for my Druid/Sorceror, the ability to pick my spells from the Druid spell list, and cast the appropriate one. This won't grant any more spells per day, just the flexibility to pick exactly the right one for the circumstance. This is not something you can do, to that extent, with core classes, skills feats etc. My two bits of fuel for the discussion. [/QUOTE]
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