Enough so that you need more than one year of weekly gaming to reach them.Szatany said:How many levels should D&D cover?
No. Just use logarythmic XP progression after some levels. The higher, the harder.Should there be a level after which you cannot advance further?
After a final BBEG, you know have the right to play sub-zero and rayden ! No, this is not a video game.Should there be endgame content?
I agree with that. IMO it's a good idea to reward players with bonus feats when they don't level up anymore.Mouseferatu said:I don't know if it matters exactly how many levels there are (though 30 sounds like a good number). I do believe--and I'm going to get yelled at by the epic fans--that there should be an upper cap. There comes a point at which the constantly increasing numbers simply don't mean anything any more. (And there should be some things which mortals simply cannot do.)
If there must be advancement rules beyond the cap (be it 30 or wherever), they should do at least one, if not both, of the following:
1) Offer a truly different game experience, not just higher numbers and optional mechanical systems.
2) Assume some form of divine ascension.
Ditto.skeptic said:+- What Mouseferatu said.
Mouseferatu said:I don't know if it matters exactly how many levels there are (though 30 sounds like a good number). I do believe--and I'm going to get yelled at by the epic fans--that there should be an upper cap. There comes a point at which the constantly increasing numbers simply don't mean anything any more. (And there should be some things which mortals simply cannot do.)
If there must be advancement rules beyond the cap (be it 30 or wherever), they should do at least one, if not both, of the following:
1) Offer a truly different game experience, not just higher numbers and optional mechanical systems.
2) Assume some form of divine ascension.