Tony Vargas
Legend
None.
I suppose it's one of the things I'm more enthused about with 5e: the idea that magic items are just frosting. They're not needed for the game to 'work.' That's almost revolutionary by D&D standards, since classic D&D & 3.x/Pathfinder depended upon magic items to make up the difference between casters & non-casters (to put it succinctly), and 3.x/Pathfinder/4e/Essentials baked magic items right into level progression (even if they did have an inherent bonus option).
5e, to the extent it's meant to have class balance and encounter balance at all, is meant to balance without magic items. That's pretty cool. You don't have to worry about giving 'enough' or the 'right' items - magic or otherwise. If your campaign background or story calls for an item, include it. if it doesn't, don't. If it no longer does, take it away or have it stop working. If you want to start characters at 3rd or 5th or 11th level, you can give them the same starting gear as 1st. Your players can play hard-bitten mercenaries working for silver pieces even at high level, or they can find a wondrous (monetary) treasure early on and be stinking rich their whole careers.
I suppose it's one of the things I'm more enthused about with 5e: the idea that magic items are just frosting. They're not needed for the game to 'work.' That's almost revolutionary by D&D standards, since classic D&D & 3.x/Pathfinder depended upon magic items to make up the difference between casters & non-casters (to put it succinctly), and 3.x/Pathfinder/4e/Essentials baked magic items right into level progression (even if they did have an inherent bonus option).
5e, to the extent it's meant to have class balance and encounter balance at all, is meant to balance without magic items. That's pretty cool. You don't have to worry about giving 'enough' or the 'right' items - magic or otherwise. If your campaign background or story calls for an item, include it. if it doesn't, don't. If it no longer does, take it away or have it stop working. If you want to start characters at 3rd or 5th or 11th level, you can give them the same starting gear as 1st. Your players can play hard-bitten mercenaries working for silver pieces even at high level, or they can find a wondrous (monetary) treasure early on and be stinking rich their whole careers.