this was in prior editions, right?Victim said:My cleric usually left several slots open each day once he got up to level 8 or so.
you'd better read that again. it changed between editions.Klaus said:And all spellcasters that prepare spells (which, in Core, means clerics, druids, paladins, rangers, wizards and specialists) can make use of open slots.
diaglo said:you'd better read that again. it changed between editions.
divine casters don't need to rest either to gain spells.
3.5 SRD said:Time of Day: A divine spellcaster chooses and prepares spells ahead of time, just as a wizard does. However, a divine spellcaster does not require a period of rest to prepare spells. Instead, the character chooses a particular part of the day to pray and receive spells. The time is usually associated with some daily event. If some event prevents a character from praying at the proper time, he must do so as soon as possible. If the character does not stop to pray for spells at the first opportunity, he must wait until the next day to prepare spells.
Spell Selection and Preparation: A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. A divine spellcaster does not have to prepare all his spells at once. However, the character’s mind is considered fresh only during his or her first daily spell preparation, so a divine spellcaster cannot fill a slot that is empty because he or she has cast a spell or abandoned a previously prepared spell.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.